Motion Study Properties PropertyManager
Animation
Frames per second. This value,
multiplied by the length of the animation, specifies the total number
of frames that are captured. This value does not affect the playback speed.
Basic Motion
Frames per second. This value,
multiplied by the length of the animation, specifies the total number
of frames that are captured. This value does not affect the playback speed.
Geometry Accuracy. Basic Motion
makes meshes out of curved geometry. The higher the accuracy, the closer
to actual geometry the mesh becomes. This makes collision simulation more
accurate, but requires more time to compute.
3D Contact Resolution. Controls
the allowed amount of penetration
within geometric meshes. Lower settings allow more penetration within
the mesh. Using solid body Contact
produces smoother motion, especially in tight-fit situations. For example,
you can include solid body Contact
information before calculating the smooth
motion of a ball rolling in a channel that has very little clearance.
Motion Analysis
Frames per second. This value,
multiplied by the length of the animation, specifies the total number
of frames that are captured. This value does not affect the playback speed.
Animate during simulation. Clearing
this option speeds up the calculation time and prevents the graphics from
displaying the motion during calculation of the simulation.
Replace
redundant mates with bushings. This option converts redundant mates
in the assembly into bushings.
In most cases, this increases the required calculation time.
Bushing
Parameters. After selecting Replace
redundant mates with bushings, click Bushing
Parameters to change the stiffness and damping for all bushings
that replace redundant mates.
Display results graphics as wireframe.
3D Contact Resolution. SolidWorks
Motion typically represents shapes as many-sided polygons. The higher
the number of sides, the more closely SolidWorks Motion approximates the
actual geometry. However, this increases the required calculation time
when you introduce solid body Contact.
Use Precise Contact. Select
to calculate contact using the equations that represent the solid bodies.
Clear to calculate contact approximately using the geometry of many-sided
polygons. When you select Use Precise
Contact, the computed contact is analytically correct, but the
computation can take longer than an approximate solution.
Accuracy. Higher values increase
the required calculation time.
Plot
Defaults. Set definitions for the plot display.
Advanced
Options. Additional options for advanced users.
General Options
Use these settings as defaults for
new motion studies. When you select this option before closing
the Motion Study Properties PropertyManager,
the settings are applied as defaults for each motion study you create.
Show all Motion Analysis solver
messages. Select this option to show messages during Motion
Analysis study computations.