Changing the Interpolation Modes in Animations
You can use interpolation
modes in an animation to control the acceleration or deceleration of changes
between key points. For example, if a component changes from the 00:00:02 key point to the 00:00:06
key point, you can use interpolation modes to accelerate or decelerate
the change in the key
To change the interpolation mode between a key point
at position A and another key point at position B:
Create an animation that includes component movement
or a change to visual
On the timeline, right-click the position B key
mode and select one of the following:
. This default setting moves the component at a uniform
velocity from position A to position B.
. The component remains at position A until the time reaches
position B, and it snaps to position B.
. The component starts moving slowly from position A,
and accelerates toward position B.
. The component starts moving quickly from position A,
and decelerates toward position B.
out . The component accelerates to the time located
halfway between position A and position B, and then decelerates as it
approaches position B.
to recalculate the animation.
Interpolation mode: -->Ease
Selections for this animation include:
The result is acceleration as the component approaches position B.