Flex - Overview and Options
Flex features deform complex models in
an intuitive manner. You can create four types of flexes:
bending, twisting, tapering and stretching example.
For more flex feature examples, see Flex - Examples.
General Information on Flex Features:
The flex feature
calculates the extents of the part using a bounding box. The trim planes
are then initially located at the extents of the bodies, perpendicular
to the blue Z-axis of the triad .
The flex feature
affects the region between the trim planes only.
The center of the
flex feature occurs around the center of the triad location.
To manipulate the
extent and location of the flex feature, re-position the triad
and trim planes.
To reset all PropertyManager values to the state they were in upon opening
the flex feature, right-click in the graphics area and select Reset
flex. See Triad
for more information on selecting entities.
Use these options to select bodies to flex, set a flex type, and adjust
the amount of flex.
Bodies for Flex
. Select bodies to flex.
Flex types. Determines the type of flex. To create
more than one type of flex, create separate flex features. Choose from
Bends one or more bodies about the triad’s red X-axis (the bend axis).
Position the triad and trim planes to control the degree, location, and
extent of bending.
of the Bending flex type.
Twists solid and surface bodies. Position the triad and trim planes to
control the degree, location, and extent of twisting. Twisting occurs
about the triad’s blue Z-axis.
of the Twisting flex type.
Tapers solid and surface bodies. Position the triad and trim planes to
control the degree, location, and extent of tapering. Tapering follows
the direction of the triad's blue Z-axis.
of the Tapering flex type.
Stretches solid and surface bodies. Specify a distance or drag the edge
of a trim plane with the left mouse button. Stretching follows the direction
of the triad's blue Z-axis.
of the Stretching flex type.
Creates analytical surfaces (cones, cylinders, planes, and so on), which
often result in split faces where the trim planes intersect the bodies.
If cleared, results are spline-based, so surfaces and faces may appear
smoother and original faces remain intact.
Use these options to set the location of the trim planes.
Select a reference
entity for Trim Plane . Locates the origin of the
trim plane to a selected point on the model.
. Moves the trim plane from the outer extents of the bodies
along the trim plane axis (blue Z-axis) of the triad. Set a value.
of setting the trim planes.
Use these options to set the location and orientation of the triad.
lock the triad to a coordinate system, the Rotation
Origin and Rotation Angle
PropertyManager options are not available.
. Controls surface quality. Increasing the quality also
increases the success rate of the flex feature. For example, if you get
an error message, move the slider towards the right. Move the slider only
as needed; increasing surface accuracy decreases performance.