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Working with Blocks PropertyManager

The Block tool you select generates the content for each PropertyManager associated with blocks.

Block Entities

Identifies the sketch entities that belong to the block. Use:

  • Make Block . Pre- or post-select one or more sketch entities from the graphics area and create a block.

  • Add/Remove Block . Select an existing sketch that includes blocks, and add or remove sketch entities belonging to that block.

Insertion Point

Specifies an insertion point by which to drag a block when you insert that block in a sketch. For example, you can set the insertion point as the midpoint of a sketch entity. Rotating or scaling a block is done around the insertion point.

Blocks to Insert

Inserts blocks into any active sketch. If the sketch includes blocks, they are listed under Open Blocks. You can insert multiple copies of existing blocks into the current sketch, or browse for other existing blocks.


Locates blocks to insert.

Link to File

Links the block to an external block file, and prevents edits to the current instance of the block. Other instances of the block that you insert into the current sketch include the same capabilities.

To edit the block:

Clear Link to File. This enables you to edit only instances of the block in the current sketch.

- or -

Edit the external file. This propagates changes to all instances of the block.

Existing Relations

Displays any relations between the current block and other sketch entities. The other sketch entities do not have to be blocks. Existing Relations does not list relations that may exist between the current block and nested blocks.


  • Edit. Click to edit the current instance of the block, provided that Link to File is cleared.

  • Browse. When Link to File is selected, click to search for a block to which to link.


You can specify the scale and the angle. Blocks are inserted at the scale and angle at which they were saved.

  • Scale . Set a value to resize the block relative to the current sketch.

  • Angle . Set a value to change the angle at which the block is inserted.

Related Topics

Add/Remove Blocks

Block PropertyManager


Blocks in Parts and Assemblies

Edit Blocks

Explode Blocks

Make Blocks

Rebuild Blocks

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