Basic Motion Overview
You can use Basic Motion for approximating the effects of motors,
springs,
collisions,
and gravity
on assemblies. Basic Motion takes mass into account in calculating
motion. Basic Motion computation is relatively fast, so you can use this
for creating presentation-worthy animations using physics-based simulations.
To create a simulation using Basic Motion calculations:
Select Basic
Motion from the Type
of Study list
in the MotionManager.
Select tools in the MotionManager
toolbar to include simulation elements. See Linear or
Rotary Motors, Springs,
Solid
body contact, and Gravity.
Click Calculate
(MotionManager toolbar) to calculate the simulation.
Click Play from
Start (MotionManager toolbar) to play the simulation
from the start.
NOTES:
Contact between components is ignored unless you
specify three-dimensional solid body contact.
If you do not specify contact, components in contact pass through each
other in the animation.
When you record a
simulation, components with in-context references may move if you do not
fully define their position.
Related Topics:
Creating
Position-based Animations
Using
Mates in Animations
Using
Motor-based Animations
Animation
Techniques