MotionManager Design Tree
The MotionManager design tree includes:
Orientation and
Camera Views settings
The Lights,
Cameras, and Scene folder
The component entities that appear in the SolidWorks
FeatureManager design tree
Any simulation elements such as motors, forces,
or springs that you add
Orientation and Camera Views
You can rotate, zoom, or pan the entire model during an animation using
the tools available from shortcut menus for Orientation and
Camera Views .
You can also use Orientation
and Camera Views to set the view through a camera
that you add to the model.
Right-click Orientation and Camera
Views to toggle these options:
The icon changes as you toggle this option
as follows:
Playback
of view keys is enabled.
Playback
of view keys is disabled.
Disable View
Key Creation. Select to lock the animation you specify with Orientation and
Camera Views Changes you make to the model using
rotate, zoom, or pan are not
saved as key frames to the animation.
Examples with Disable Playback of View Keys
You can change model orientation during playback.
If you do not disable playback of view keys, the model rotates, zooms,
or pans as defined by any view keys you create.
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Disable Playback of View Keys is not selected. When you move the model at
a view key using Zoom or Rotate during playback, the model jumps
back to its original view key position in the animation when you finish
moving the model. |
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Disable Playback of View Keys is selected. When you move the model using
Zoom or Rotate,
the animation continues from the final view key position in the animation
when you finish moving the model. |
Examples with Disable View Key Creation
When you define component motion in key frames,
you can rotate or zoom the model to access the component. To move only
that component, lock the view (select Disable
View Key Creation) so the rotate, zoom, or pan movements to the
model are not saved as a key frame to the animation.
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Disable View Key Creation is not selected. When the timeline is on a
view key, if you re-orient the model, those changes are captured in that
view key in the animation.
In this example, the original animation is a single rotation. You rotate
and zoom the model while on a view key, and the orientation changes are
captured in the animation. |
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Disable View Key Creation is selected. When the timeline is on a
view key, changes to the model orientation do not affect the view key.
The original animation at that view key is unchanged.
In this example, you rotate and zoom the model, but the orientation
changes are not captured in the animation.
When you rotate and zoom, the pointer icon
appears as a visual cue that the orientation changes
are not being made to the animation. |
Lights, Cameras, and Scene
Lights, Cameras, and Scene lists and controls lights and cameras you add to the animation.
Right-click this folder and select these options:
When you right-click a light you can select:
On or
Off toggles the lights on
or off.
Properties
sets the light properties in the Light
PropertyManager.
Show Lights
toggles the visibility of all lights in the graphics area.
When you right-click a camera you can select:
Properties
sets the camera properties in the Camera
PropertyManager.
Camera View
displays the model using the selected camera. You can have multiple cameras
in the animation.
Show Cameras
toggles the visibility of all cameras in the graphics area.
Component Entities
Use the component entities listed in the MotionManager design tree to:
Expand to view animation component attributes
such as:
Move.
Indicates that you can move the component.
Explode. Indicates
that the component is repositioned in the graphics area.
Appearance. Indicates
that the appearance of the component is assigned.
Access animation
component display options. Right-click the component to select
visual attributes, including the following:
Hide
Change
Transparency
Isolate
Component
Display, to select a SolidWorks view mode, such as Wireframe
or Shaded
with Edges .
Appearance
to change visual characteristics, such as color.
To select a component, you can use the SolidWorks
FeatureManager design tree, the MotionManager design tree, or the graphics
area.