The Appearance Surface Finish PropertyManager sets the type of surface on the appearance, for example, knurled, dimpled, or sandblasted.
To display this PropertyManager, in the DisplayManager, click View Appearances . Right-click an appearance and select Appearance. In the PropertyManager, click Advanced and click the Surface Finish tab.
Surface Finish
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Type of finish |
Depending on the type you select, additional options appear. |
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Dynamic help |
Displays pop-up tooltips for each property. |
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From File options |
- Image path
- Uses data in the file you specify to create the surface finish.
- Browse
- Click to locate and select an image file representing the surface finish.
- Normal Map
- Indicates a normal map image, appropriate for bump mapping and RealView. Clear this check box to indicate a height map image, appropriate for displacement mapping. If you use a normal map image for displacement mapping, you may experience undesirable surface distortions.
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Knurled options |
- Knurl angle
- Changes the angle between knurls. Units are in degrees.
- Knurl height cap
- Sets the height of the plane at the top of the knurl as a percentage of the height of the surface finish. Set to 0 to assign no height to the knurl, effectively hiding it. Set to 1 to create knurls at full height. Set to .5 to leave knurls at half height, with flat tops.
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Dimpled option |
- Dimple size
- Sets the diameter of the dimple.
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PhotoView Surface Finish
The following options are available when PhotoView is added in.
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Bump Mapping |
Simulates an uneven surface by modifying shadows and reflections without changing the geometry. Renders more quickly than Displacement Mapping. |
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Bump strength |
Sets the bump height to the distance from the highest point of the bump surface to the model surface. |
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Displacement Mapping |
Adds texture to the rendered model surface, changing the geometry. Renders more slowly than Bump Mapping. |
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Displacement distance |
Controls the distance from the nominal surface to the displacement mapped surface finish.
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