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Cameras

You can add cameras to model documents and view the model from the camera perspective. You can:

  • Specify the positions of targets and cameras.

  • Attach cameras to objects and sketch entities. The camera can then show motion or move with the entity.

  • Place cameras inside models.

  • Roll cameras to specified angles.

  • Control properties of field of view and depth of field.

  • Use cameras in animations.

To add a camera to a document:

In the DisplayManager, under Scene, Lights, and Cameras, right-click the Camera folder, and select Add Camera .

  • A Two-View - Vertical viewport opens, with the camera in the left viewport and the camera view in the right viewport in the orientation of the active view.

The composition rectangle in the camera view shows you what is visible to the camera.

You can specify properties in the Camera PropertyManager and drag the camera, target, and field of view in the graphics area.

When you close the Camera PropertyManager, the window with the camera is closed and the model view returns to its original orientation.

  • When you click , a camera is added to the Camera folder in the DisplayManager.

To view a model from a camera's perspective:

  • In the DisplayManager, in the Camera folder, right-click the camera and select Camera View.

  • Press the space bar and double-click a Camera on the Orientation menu.

  • Click Camera View (View toolbar) or View, Display, Camera View. If more than one camera exists in the document, a dialog box appears asking you to choose one.

When you view a model through a camera, the field of view is visible by default. Right-click in the graphics area and select Display Field of View Box to toggle the Field of View display.

With Field of View Box enabled

With Field of View Box disabled

To edit camera properties:

In the DisplayManager, in the Camera folder, right-click a camera and select Edit Camera.

In addition to specifying properties in the PropertyManager, you can drag the camera, target, and field of view in the graphics area while the PropertyManager is open.

When the PropertyManager is not open, you can modify unlocked camera views using View tools.

To view all cameras in a model:

Click View Cameras (View toolbar) or View, Cameras.

 



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