Linear Pattern PropertyManager
The Linear
Pattern PropertyManager appears when you pattern one or more features
along one or two linear paths.
The PropertyManager controls
these properties:
Direction 1
Pattern
Direction. Sets the direction for the Direction
1 pattern. Select a linear edge, line, axis, or dimension. If necessary,
click Reverse Direction to reverse the pattern direction.
Spacing
. Sets the spacing between pattern instances for Direction 1.
Number
of Instances . Sets the number of pattern instances
for Direction 1. This number includes
the original features or selections.
Direction 2
Creates a pattern in a second
direction.
Pattern
Direction. Sets the direction for the Direction
2 pattern.
Spacing
. Sets the spacing between pattern instances for Direction 2.
Number
of Instances . Sets the number of pattern instances
for Direction 2.
Pattern seed
only. Creates a linear pattern in Direction
2 using the seed features only, without replicating the pattern
instances of Direction 1.
Features to Pattern
Faces to Pattern
When using Faces to Pattern,
the pattern must remain within the same face or boundary. It cannot .
For example, a cut across the entire face or different levels (such as
a raised edge) would create a boundary and separate faces, preventing
the pattern from propagating.
Bodies to Pattern
Instances to Skip
Feature Scope
Apply features to one or more
multibody
parts
by selecting Geometry pattern
under Options, and using Feature Scope to choose which bodies
should include the features.
You must create the model to which you want to add the features
for multibody parts prior to adding those features.
All
bodies. Applies the features to all bodies every time the features
regenerate. If you add new bodies to the model that are intersected by
the features, these new bodies are also regenerated to include the features.
Selected
bodies. Applies the features to the bodies you select. If you add
new bodies to the model that are intersected by the features, you need
to use Edit Feature to edit the
pattern features, select those bodies, and add them to the list of selected
bodies. If you do not add the new bodies to the list of selected bodies,
they remain intact.
Auto-select.
(Available if you click Selected bodies).
When you first create a model with multibody parts, the features automatically
process all the relevant intersecting parts. Auto-select
is faster than All bodies because
it processes only the bodies on the initial list and does not regenerate
the entire model. If you click Selected
bodies and clear Auto-select,
you must select the bodies in the graphics area you want to include.
Bodies
to Affect (Available if you clear Auto-select).
Select the bodies to affect in the graphics area.
Options
Vary
sketch. Allows the pattern to change
as it repeats.
Geometry
pattern. Creates the pattern using only
the geometry (faces and edges) of the features, rather than patterning
and solving each instance of the features. The
Geometry
Pattern option speeds
up the creation and rebuilding of the pattern. You cannot create geometry
patterns of features that have faces merged with the rest of the part.
Propagate Visual
Properties. Propagates SolidWorks colors, textures, and cosmetic
thread data to all pattern instances.