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Lights - Emissive Appearances

From the Appearances folder, under Lights, you can represent low-level light emitters including:

  • LED (light emitting diodes)

  • Neon Tube

  • Backlit LCD

  • Area Light (light emitted from a region, such as studio light boxes)

If you want area lights to reflect off a floor, you must apply scenes with 2D texture floors: Factory Floor and Misty Blue Slate .

The brighter lights on the left are Neon; the lights on the right represent LEDs.

To apply emissive appearances, follow these suggestions:

  • Adjust the Brightness for Directional , Spot , or Point light.

  • Add emissive entities to neutral, non-reflective areas (flat paints, non-shiny metals, etc.). Reflective appearances can diminish the effects of emissivity.

  • Surround the geometry to give the light source faces off which to reflect.

  • Apply lights to small entities.

  • View emissive entities from short distances.

 



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