Hide Table of Contents

Key Frames and Key Points

You can use key points to represent a beginning or end of a change in animation position or other attributes at a given time. Whenever you position a new key point, it corresponds to motion or to changes to visual attributes.

Key frames define the portion of the timeline that separates key points.

A Key point is the entity that corresponds to defined assembly component positions, visual properties, or simulation element states.

The Key frame is the area between key points, which can be any length of time. It defines the time frame in which assembly component motion or visual property changes take place.

A View key is a view of the model at a particular point in time (camera view or model view). View keys appear in the Orientation and Camera Views key frame.

Identifying Key Points

You can identify key points by color.

Key Properties

When you move the pointer over any key point, a balloon displays the key properties for that key point time. If the component is collapsed in the MotionManager design tree, all key properties are included in the balloon.

Key Property

Description

Component

Component Slide2<1> in the MotionManager design tree at a point in the timeline.

Move Component

Move component.

Explode

Explode indicating repositioning of a certain type.

Appearance

Specifies the color applied to the component.

Transparency

Indicates percentage of transparency.

Component display

Wireframe or shaded.

When you move the pointer over any key point, the graphic area updates to display the corresponding position of the component.

Defining Camera and Light Properties at Key Points

You can define camera and light properties at key points in an animation. By defining camera position at key points, you can create walk-through animations.

To set camera or light properties at Key Points:

  1. Right-click Lights, Cameras and Scene (MotionManager design tree).

  2. Select from the following:

    • Add Directional Light

    • Add Spot Light

    • Add Point Light

    • Add Camera

  3. Right-click the camera or light and set the following properties in the PropertyManager:

  • Target point

  • Camera position

  • Camera type

  • Field of View

  • Camera Rotation

  • Field of view

  • Light properties (position, brightness, cone angle, etc.)



Provide feedback on this topic

SOLIDWORKS welcomes your feedback concerning the presentation, accuracy, and thoroughness of the documentation. Use the form below to send your comments and suggestions about this topic directly to our documentation team. The documentation team cannot answer technical support questions. Click here for information about technical support.

* Required

 
*Email:  
Subject:   Feedback on Help Topics
Page:   Key Frames and Key Points
*Comment:  
*   I acknowledge I have read and I hereby accept the privacy policy under which my Personal Data will be used by Dassault Systèmes

Print Topic

Select the scope of content to print:



x

We have detected you are using a browser version older than Internet Explorer 7. For optimized display, we suggest upgrading your browser to Internet Explorer 7 or newer.

 Never show this message again
x

Web Help Content Version: SOLIDWORKS 2012 SP05

To disable Web help from within SOLIDWORKS and use local help instead, click Help > Use SOLIDWORKS Web Help.

To report problems encountered with the Web help interface and search, contact your local support representative. To provide feedback on individual help topics, use the “Feedback on this topic” link on the individual topic page.