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When to Use Interpolation

You can use interpolation to simulate motion between key points in which there is a continuous value that changes at the end key point. You cannot use interpolation if you are simulating jumps in motion.

For example, you can use interpolation to approximate motion using:

  • Visual properties

  • View orientation

  • Component position and rotation

  • Mate values:

You must apply a motor , force , or gravity to move mates through key points.

  • Explodes and collapses

  • Light and camera properties

Using the interpolation method is useful for view orientation changes, to avoid abrupt changes in motion.



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