Split and Save Bodies PropertyManager
The Split PropertyManager appears when you click Split (Features toolbar) to create multiple bodies from a part.
Callout boxes appear in the graphics area for up to 10 bodies at one time. Click Next 10 or Previous 10 to scroll through all the callout boxes for a part.
Lists the split bodies in the part after you click Cut Part.
. Select the bodies to save. You can also click Auto-assign Names to name the bodies as Body<
>.sldprt and save them.
File. After you split the bodies, they are listed in the FeatureManager design tree under Solid Bodies. Double-click the body name under File, type a name for the new part in the dialog box, then click Save. The new part name appears under File and in the callout box. The bodies that you do not save are not split. They remain with the original part. You can also
save bodies from a multibody part
using the Save Bodies PropertyManager.
If you clear the check box for a split part after you save it, that part is no longer saved as a separate entity. It remains with the original part.
Consume cut bodies. Removes the body from the part. Consumed bodies are not listed in the FeatureManager design tree under Solid Bodies.
Origin location. Places the origin of the split body at the vertex you select.
Copy custom properties to new parts.
Lets you override the default template from Tools > Options > System Options > File Locations.
Override default template settings. Specifies to use an alternate template. The selected template is applied to all new part or assembly files you create during the current Split or Save Bodies operation.
Part template. Lists the selected part template. Click to browse to a different template.
Assembly template. (Available when you create an assembly in the Save Bodies PropertyManager.) Lists the selected assembly template. Click to browse to a different template.