Hide Table of Contents

Appearances Mapping PropertyManager

Use the Mapping PM_Mapping_tab.gif tab in the Appearances PropertyManager to map textured appearances in part or assembly documents. Mapping controls size, orientation, and location of materials such as fabrics, stoneware (tile, marble, etc.), and plastics (patterned, composite, etc.).

The Advanced tab contains additional options for Mapping PM_Mapping_tab.gif. To display the simplified Mapping PM_Mapping_tab.gif interface, click the Basic tab.

Selected Geometry

For assemblies only:
  Apply at component level For entities that you select while this option is active, affects the assembly component. The sub-assembly and part documents do not change.
  Apply at part document level For entities that you select while this option is active, affects the part document.
For parts or assemblies applied at the part level:
  Selected Entities Use Selection filters to select the type of geometric entity to which to apply mapping, then from the graphics area, select items to add to Selected Entities.
  Remove Appearance Removes the appearance from the items in Selected Entities.

Mapping

You can only edit mapping properties for items with textural appearances.
  Mapping type Select a value:  
  Automatic (also called Box). The texture space maps to one of the X, Y, and Z axes. The Automatic texture space is appropriate for most planar geometry. texture_automatic.gif
Spherical. The texture space maps all points onto the surface of a sphere. texture_spherical.gif
Cylindrical. The texture space maps all points onto a cylinder. texture_cylindrical.gif
Projection. The texture space maps all points based on a projection direction. texture_none.gif
Surface. The texture space maps all points based on the UV texture coordinates of the model. texture_surface.gif
PM_projection_direction.gif Axis direction or Projection direction Available only when Mapping type is set to Cylindrical or Projection. Select a value:
  XY. Use the XY aligned plane to map texture direction. mapping_projection_xy.gif
ZX. Use the ZX aligned plane to map texture direction. mapping_projection_zx.gif
YZ. Use the YZ aligned plane to map texture direction. mapping_projection_yz.gif
Current View. Use the current orientation to map texture direction mapping_projection_current-view.gif
Selected Reference. Select an edge or a face for Selected Entities to map texture direction. mapping_projection_select-ref.gif
Drag the pointer pointer_PW_mapping.gif, set values, or use the slider based on the Mapping type you selected.
Projection:
PM_PW_Horizontal_location.gif Horizontal location Positions the texture along the horizontal axis. projection_horizontal.gif
PM_PW_Vertical_location.gif Vertical location Positions the texture along the vertical axis.
Spherical:
PM_About_Axis.gif Offset latitude Moves the texture along the red meridians shown in the preview. projection_spherical.gif
PM_PW_Offset_longitude.gif Offset longitude Moves the texture along the green meridians shown in the preview.
Cylindrical:
PM_About_Axis.gif About axis Rotates the texture around the axis of a cylinder. projection_cylindrical.gif
PM_Along_Axis.gif Along axis Moves the texture along the axis of a cylinder.

Size/Orientation

  Fixed aspect ratio Scales the image uniformly as you change the Width or Height.
  Fit width to selection Stretches the width of the texture to the selection.
  Fit height to selection Stretches the height of the texture to the selection.
PM_PW-texture_width.gif Width Resizes the texture as bounded by the magenta lines.
PM_PW-texture_height.gif Height Resizes the texture as bounded by the blue lines.
PM_PW-texture_rotationangle.gif Rotation (Spherical, Cylindrical, and Projection only). Rotates the texture relative to the axes. showme_button_w_text.gif
PM_PW-axis_direction_1.gif Axis direction 1 (Spherical only). Rotates the texture relative to the horizontal axis. showme_button_w_text.gif
PM_PW-axis_direction_2.gif Axis direction 2 (Spherical only). Rotates the texture relative to the vertical axis. showme_button_w_text.gif
  Mirror horizontally Flips the texture about the selected direction horizontally.
  Mirror vertically Flips the texture about the selected direction vertically.
  Reset to Image Resets the aspect ratio of the primary texture or decal.


Provide feedback on this topic

SOLIDWORKS welcomes your feedback concerning the presentation, accuracy, and thoroughness of the documentation. Use the form below to send your comments and suggestions about this topic directly to our documentation team. The documentation team cannot answer technical support questions. Click here for information about technical support.

* Required

 
*Email:  
Subject:   Feedback on Help Topics
Page:   Appearances Mapping PropertyManager
*Comment:  
*   I acknowledge I have read and I hereby accept the privacy policy under which my Personal Data will be used by Dassault Systèmes

Print Topic

Select the scope of content to print:



x

We have detected you are using a browser version older than Internet Explorer 7. For optimized display, we suggest upgrading your browser to Internet Explorer 7 or newer.

 Never show this message again
x

Web Help Content Version: SOLIDWORKS 2012 SP05

To disable Web help from within SOLIDWORKS and use local help instead, click Help > Use SOLIDWORKS Web Help.

To report problems encountered with the Web help interface and search, contact your local support representative. To provide feedback on individual help topics, use the “Feedback on this topic” link on the individual topic page.