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Apply and Remove Texture To and From Model By Display State Example (C#)

This example shows how to apply and remove texture to and from a model by a display state.

//--------------------------------------------------------------------------

// Preconditions:

// 1. Model opened by macro exists.

// 2. Open the Immediate window.

//

// Postconditions:

// 1. Model opened and texture applied to

//    and removed from the selected component.

// 2. Examine the model to verify.

// 3. Results printed to Immediate window.

//

// NOTE: Because the part document is used in

// a SolidWorks online tutorial, do not save any

// changes when closing the document.

//----------------------------------------------------

using SolidWorks.Interop.sldworks;

using SolidWorks.Interop.swconst;

using System;

using System.Diagnostics;

    namespace ApplyRemoveTextureByDisplayStateCSharp.csproj

    {

        partial class SolidWorksMacro

         {

            public void Main()

             {

               ModelDoc2 swModel = default(ModelDoc2);

ModelDocExtension swModelDocExt = default(ModelDocExtension);

Texture texture = default(Texture);

string displayState = null;

int errors = 0;

int warnings = 0;

string namStr = null;

 

// Open document

swModel = (ModelDoc2)swApp.OpenDoc6("c:\\Program Files\\SolidWorks Corp\\SolidWorks\\samples\\tutorial\\motionstudies\\valve.sldprt", (int)swDocumentTypes_e.swDocPART, (int)swOpenDocOptions_e.swOpenDocOptions_Silent, "", ref errors, ref warnings);

swModelDocExt = (ModelDocExtension) swModel.Extension;

 

// Set texture on model in the

// specified display state

displayState = "<Default>_Display State 1";

namStr = "<SystemTexture>\\images\\textures\\pattern\\checker2.jpg";

texture = (Texture) swModelDocExt.CreateTexture(namStr, 5, 45, false);

Debug.Print("Texture set: " + swModelDocExt.SetTextureByDisplayState(displayState, texture));

 

// Remove texture from model by display state

Debug.Print("Texture removed: " + swModelDocExt.RemoveTextureByDisplayState(displayState));

 

// Rebuild model

swModel.ForceRebuild3(false);

            }

/// <summary>

/// The SldWorks swApp variable is pre-assigned for you.

/// </summary>

public SldWorks swApp;

    }

}



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