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Locate Part

When you insert a part into another part:

  • The part into which you insert it becomes a multibody part.

  • The part you insert becomes a solid body.

  • You can move and rotate the body after you place it.

To move, rotate, or mate a body when inserting it in a part:

  1. In the Insert Part PropertyManager:

    • Under Locate Part, select Launch Move Dialog.

    • Click .

The Locate Part PropertyManager appears. This property manager displays one of two pages:

  • Translate/Rotate, where you specify parameters to move or rotate the body.

  • Constraints, where you apply mates between the body you are inserting and other bodies in the part.

  1. Click Translate/Rotate or Constraints at the bottom of the PropertyManager, if necessary, to switch to the page you want.

  2. Set options in the PropertyManager as described below.

Translate/Rotate

Translate

  1. Do one of the following:

    • Set the Delta X , Delta Y , and Delta Z values to reposition the body.

  • Click in Translation Reference and do one of the following:

  1. Select an edge in the graphics area to define the translation direction.

  2. Set a value for Distance . Type a negative number to switch the translation direction.

- or -

  1. Select a vertex in the graphics area.

  2. If necessary, click To Vertex to select a second vertex.

The body moves the direction and distance defined by the vertices.

A preview of the moved body appears.

  1. Click .

Rotate

  1. Set values for the coordinates of the rotation origin (the point that the body rotates about). The default values are the coordinates of the origin of the part document.

    • X Rotation Origin

    • Y Rotation Origin .

    • Z Rotation Origin .

A square appears in the graphics area to show the location of the rotation origin.

  1. Do one of the following:

  • Set values for:

    • X Rotation Angle . Angle around the X axis.

    • Y Rotation Angle . Angle around the Y axis.

    • Z Rotation Angle . Angle around the Z axis.

  • Click in Rotation Reference and do one of the following:

  1. Select an edge in the graphics area to define the rotation axis.

  2. Set a value for Angle .

- or -

  1. Select a vertex in the graphics area.

  2. Set values for X Rotation Angle (angle around the X axis), Y Rotation Angle , and Z Rotation Angle .

A preview of the rotated body appears.

  1. Click .

Constraints

Mate Settings

Entities to mate . Select two entities (faces, edges, planes, etc.) to mate together. One entity must be from the body you are inserting into the part.

Add. Click to add the mate after selecting a mate type and setting parameters below. Click Undo to clear selections.

Select a mate type. All the mate types are always shown in the PropertyManager, but only the mates that are applicable to the current selections are available.

Coincident  

If the entities you select to mate are a pair of coordinate systems, select Align Axes to fully constrain the location of the inserted part.

Parallel

Perpendicular

Tangent

Concentric

Distance. Select, then set Distance. Select Flip Dimension to change the direction.

Angle. Select, then set Angle.

Mate Alignment.

  • Aligned . Places the body so the normal or axis vectors for the selected faces point in the same direction.

  • Anti-Aligned . Places the body so the normal or axis vectors for the selected faces point in opposite directions.

Mates

The Mates box contains all the mates in the mate set (all the mates added while the PropertyManager is open). When there are multiple mates in the Mates box, you can select one to edit that mate.

In multibody parts, you can apply multiple sets of mates to the same body. Mates specified within different sets can conflict with each other. For example, you can apply a perpendicular mate between two faces in one set, and in a different set, apply a parallel mate between the same two faces.

Options

Show preview. When selected, a preview of a mate occurs when you make enough selections for a valid mate.

 



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