The PhotoView Options PropertyManager controls settings for PhotoView 360, including output image size and render quality.
With PhotoView 360 added in, in the DisplayManager, click PhotoView Options to open the PropertyManager.
Output Image Settings
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Dynamic Help |
Displays pop-up tooltips for each property. |
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Output image size - Preset image sizes |
Sets the size of the output image to a standard width and height. You can also select the settings assigned to the current camera or set custom values. |
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Output image size - Image Width |
Sets the width of the output image, in pixels. |
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Output image size - Image Height |
Sets the height of the output image, in pixels. |
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Fixed aspect ratio |
Retains the current ratio of width to height in the output image. |
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Use camera aspect ratio |
Sets the aspect ratio of the output image to the aspect ratio of the camera field of view. Available if the current view is through a camera. |
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Use background aspect ratio |
Sets the aspect ratio of the final rendering to the aspect ratio of the background image. If this option is cleared, distorts the background image. Available if the current scene uses an image for its background. This setting is ignored when Use camera aspect ratio is enabled. |
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Image format |
Changes the file type for rendered images. |
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Default image path |
Sets the default path for renderings that you schedule with the Task Scheduler. |
Render Quality
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Preview render quality |
Sets the level of quality for the preview. Higher quality images require more time to render. |
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Final render quality |
Sets the level of quality for the final render. Higher quality images require more time to render. Typically, there is little difference between Best and Maximum. The Maximum setting is most effective when rendering occluded spaces or interior scenes.
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This table describes the effects of render quality settings.
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Good |
Better |
Best |
Maxiumum |
Anti-aliasing quality |
8 samples |
16 samples |
32 samples |
128 samples |
Number of reflections |
1 |
4 |
8 |
10 |
Number of refractions |
4 |
8 |
8 |
10 |
Indirect rays |
128 |
512 |
1024 |
2048 |
Examples of rendering quality and time to render:
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Good, 29 seconds |
Better, 54 seconds |
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Best, 2 minutes 19 seconds |
Maximum, 6 minutes 45 seconds |
Bloom
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Bloom |
Adds a bloom effect, a glow around very bright emissive or reflective objects in image. The bloom is visible in the final rendering only, not in the preview. |
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Bloom setpoint |
Identifies level of brightness or emissiveness to which bloom effect is applied. Decreasing the percentage applies the effect to more items. Increasing it applies the effect to fewer items. |
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Bloom extent |
Sets the distance the bloom radiates from source. |
Contour Rendering
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Contour Rendering |
Adds contour lines to the outside edges of the model. |
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Render Only with Contours |
Renders with contour lines only. Retains background or scene display and depth-of-field setting. |
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Render Contours and the Solid Model |
Renders the image with contour lines. |
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Line thickness |
Sets the thickness of the contour lines, in pixels. |
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Edit Line Color |
Sets the color of the contour lines. |
Direct Caustics
Direct caustics are only visible in the Final Render and only when reflected off a floor appearance or physical geometry using a spot or point light. The light bounces off or filters through the model creating a bright pattern on the floor.
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Direct Caustics |
Enables direct caustics in the Final Render. |
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Caustic Amount |
Controls the amount of visible caustics by defining the maximum number of photons fired. Increasing the amount creates sharper and clearer caustics but increases rendering time. |
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Caustic Quality |
Controls the quality of the caustics by controlling the number of photons sampled at each pixel. Increasing the value creates a smoother caustic effect at the expense of detail. Decreasing the value results in a sharper caustic effect with increasing graininess. |