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Applying Illumination, Surface Finishes, and Texture Mapping

Once you apply appearances to a model, you can further customize your output by selecting functions from these tabs in the Appearances PropertyManager:
Illumination PM_Illumination_tab.gif
The illumination properties of appearances combine the colors of a point on a model with the light arriving from light sources that surround the model.
Surface Finish PM_Surface_Finish_tab.gif
The surface finish properties of an appearance determine the roughness of the surface.
Mapping PM_Mapping_tab.gif
Textures are appearance properties. When you apply textures to geometry in SolidWorks models, you need to change the appearance definition. SolidWorks provides several texture mapping techniques.
Only textural appearances have editable texture properties.

To apply illumination, surface finish, and texture mapping properties:

  1. Click the Appearances, Scenes, and Decals tab_Appearances.gif tab in the Task Pane.
  2. From the Appearances appearances_folder.gif tab , browse through the appearance folders on the top pane.
  3. Select a preview from the bottom panel.
  4. Alt + drag a preview to display the Appearances PropertyManager, then click:
    • Illumination PM_Illumination_tab.gif
    • Surface Finish PM_Surface_Finish_tab.gif
    • Mapping PM_Mapping_tab.gif
  5. Apply the properties from each tab and click PM_OK.gif.


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