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Hide Table of Contents
IRenderMaterial Interface Members

The following tables list the members exposed by IRenderMaterial.

Public Properties

 NameDescription
 PropertyAccurateReflectionsSelects or clears the Accurate reflections (slower) setting, which controls the level of surface reflections, for illuminating this appearance.  
 PropertyAmbientGets or sets the ambient light intensity for illuminating this appearance.  
 PropertyAnisotropicBiasGets or sets the anisotropic bias, which makes the effect of light on the surface stronger in the horizontal or vertical direction, for illuminating this appearance.  
 PropertyAnisotropicCylinderDistanceGets or sets the anisotropic cylinder distance for illuminating this appearance.  
 PropertyAnisotropicFloorHeightGets or sets the anisotropic floor height for illuminating this appearance.  
 PropertyBrightnessGets or sets how emissive the material is for the Constant illumination type for this appearance.  
 PropertyBumpAmplitudeGets or sets the amplitude of the surface layer for this appearance.  
 PropertyBumpBlendGets or sets the blend, which is the extent of the boundary between each bump and the surface, of the surface finish for this appearance.  
 PropertyBumpDetailGets or sets the level of granularity for any surface finish for this appearance.  
 PropertyBumpMapGets or sets the type of surface finish for the appearance.  
 PropertyBumpRadiusGets or sets the radius, which controls the relative size and spacing of bumps for dimpled and tread plate styles, of the surface finish for this appearance.  
 PropertyBumpRoughHighGets or sets the high threshold of the surface finish for this appearance.  
 PropertyBumpRoughLowGets or sets the low threshold of the surface finish for this appearance.  
 PropertyBumpScaleGets or sets the scale for the surface-finish pattern incidence for this appearance.  
 PropertyBumpSharpnessGets or sets the sharpness, which influences the shape of the surface finish, of this appearance.  
 PropertyBumpTextureFilenameGets or sets the path and filename of the pattern based on an image file for the surface finish of this appearance.  
 PropertyBumpUseMappingScaleGets or sets whether to use the material's scale and mapping for the surface finish of this appearance.  
 PropertyCausticsCastGets or sets whether specular materials reflect caustic photons for illuminating this appearance.  
 PropertyCausticsReceiveGets or sets whether diffuse materials absorb caustic photons for illuminating this appearance.  
 PropertyColorFormGets or sets the number of colors required to describe the appearance .  
 PropertyDensityOfHolesGets or sets the density of the holes of the mesh in corroded or eroded materials for illuminating this appearance.  
 PropertyDiffuseGets or sets the intensity of a light source illuminating a surface from all directions without attenuation or shadowing for this appearance.  
 PropertyDirection1RotationAngleGets or sets the angle at which to rotate the texture relative to the horizontal axis for mapping this appearance.  
 PropertyDirection2RotationAngleGets or sets the angle at which to rotate the texture relative to the vertical axis for mapping this appearance.  
 PropertyEmissionGets or sets how much light is projected from the appearance.  
 PropertyFileNameGets or sets the path and filename (.p2m) of the appearance.  
 PropertyFitHeightGets or sets whether to stretch the height of the appearance texture to the selected entity when mapping the appearance.  
 PropertyFitWidthGets or sets whether to stretch the width of the appearance texture to the selected entity when mapping the appearance.  
 PropertyFixedAspectRatioGets or sets whether the aspect ratio is fixed for mapping this appearance texture.  
 PropertyGlobalIlluminationCastGets whether specular materials reflect photons for illuminating this appearance..  
 PropertyGlobalIlluminationReceiveGets or sets whether diffuse materials absorb photons for illuminating this appearance.  
 PropertyGlossyGets or sets the specular factor of the lights reflected by the appearance.  
 PropertyHeightGets or sets the value by which to resize the height of the appearance texture.  
 PropertyHeightMirrorGets or sets whether to flip the appearance texture about the selected direction vertically.  
 PropertyIgnoreMissingFileGets or sets whether to ignore any missing image file warnings.  
 PropertyIlluminationShaderTypeGets or sets the type of illumination of the appearance.  
 PropertyIndexOfRefractionGets or sets the index of refraction for illuminating this appearance.  
 PropertyLinkToFileGets or sets whether to link instances of the appearance to an appearance file (.p2m).  
 PropertyMappingTypeGets or sets the mapping type for this appearance.  
 PropertyMaterialIDNot supported in SolidWorks 2011 and later. Superseded by IRenderMaterial::GetMaterialIds.  
 PropertyMetallicAmplitudeGets or sets the amplitude of the metallic flakes for illuminating the appearance.  
 PropertyMetallicFlakeMaterialGets or sets the metallic flake material for illuminating the appearance.  
 PropertyMetallicMixGets or sets the metallic quality of a material for illuminating the appearance.  
 PropertyMetallicRoughnessGets or sets the size (coarseness) any highlights on the surface for illuminating the appearance.  
 PropertyMetallicScaleGets or sets the size of the metallic flakes in the metallic layer for illuminating the appearance.  
 PropertyNSamplesGets or sets the number of samples used to calculate the contribution of the glossy component for illuminating the appearance.  
 PropertyObjectAreaLightGets or sets whether the appearance is an object area light or whether it has realistic falloff, or both.  
 PropertyPatternScaleGets or sets the pattern scale of procedural textures for mapping the appearance.  
 PropertyPrimaryColorGets or sets the primary color of the appearance.  
 PropertyProjectionReferenceGets or sets the projection direction for mapping the appearance.  
 PropertyReflectivityGets or sets the reflectivity for illuminating the appearance.  
 PropertyRotationAngleGets or sets the angle by which to rotate the texture relative to the axes for mapping this appearance.  
 PropertyRoughnessGets or sets the specular spread (roughness) of the appearance.  
 PropertySecondaryColorGets or sets the secondary color of the appearance.  
 PropertySpecularGets or sets the intensity of the light surface for illuminating the appearance.  
 PropertySpecularColorGets or sets the specular color for illuminating this appearance.  
 PropertyTertiaryColorGets or sets the tertiary color of the appearance.  
 PropertyTextureFilenameGets or sets the path and filename of the texture for this appearance.  
 PropertyToonShaderTextureFilenameGets or sets the path and filename for the toon shader texture file.  
 PropertyTranslucencyGets or sets the degree to which the material is able to filter and diffuse light for illuminating the appearance.  
 PropertyTransparencyGets or sets the degree to which a material allows light to pass through for illuminating the appearance.  
 PropertyWidthGets or sets the width for mapping this appearance texture.  
 PropertyWidthMirrorGets or sets whether to flip the appearance texture about the selected direction horizontally.  
 PropertyXPositionGets or sets the X offset direction for the appearance.  
 PropertyYPositionGets or sets the Y offset direction for the appearance.  
Top

Public Methods

 NameDescription
 MethodAddEntityAdds the appearance to the specified entity.  
 MethodGetCenterPointGets the centerpoint of the mapping for texture-based appearances.  
 MethodGetEntitiesGets the entities on which this appearance is applied.  
 MethodGetEntitiesCountGets the number of entities on which this appearance was applied.  
 MethodGetMaterialIdsGets the material IDs of an appearance.  
 MethodGetUDirectionGets the U direction of the texture-based appearance.  
 MethodGetVDirectionGets the V direction of the texture-based appearance.  
 MethodIGetEntitiesGets the entities on which this appearance is applied.  
 MethodRemoveAllEntitiesRemoves the appearance from all entities on which it is applied.  
 MethodSetCenterPointSets the centerpoint of the mapping for texture-based appearances.  
 MethodSetUDirectionGets the U direction of the texture-based appearance.  
 MethodSetVDirectionSets the V direction of the texture-based appearance.  
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See Also



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