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IEnableStereoDisplay Method (ISldWorks)

Obsoleted and not superseded. Functionality no longer supported.

.NET Syntax

Visual Basic (Declaration) 
Function IEnableStereoDisplay( _
   ByVal BEnable As Boolean _
) As Boolean
Visual Basic (Usage) 
Dim instance As ISldWorks
Dim BEnable As Boolean
Dim value As Boolean
 
value = instance.IEnableStereoDisplay(BEnable)
C# 
bool IEnableStereoDisplay( 
   bool BEnable
)
C++/CLI 
bool IEnableStereoDisplay( 
&   bool BEnable
) 

Parameters

BEnable

Bitfield flags that control the application's stereo support status

Return Value

True if stereo attribute setting was successful, false if not

Remarks

You must select the Enable Quadbuffered Stereo API check box for NVIDIA Quadro4 OpenGL video cards before opening any windows.

Calling this method with bit #0, the low bit, of the flags field set (flags |= 0x01) sets up all subsequently opened document windows to be capable of displaying stereo; already opened document windows are not affected. If this method is not called, or if it is called with the low bit of flags cleared, the document windows are not be capable of displaying stereo.

Bit #1 controls whether or not3D scenes are displayed to separate left-eye and right-eye stereoscopic buffers. If bit #1 of the flags field is set (flags |= 0x02), separately buffered stereo pairs are rendered for all windows with 3D scenes that are capable of displaying stereo.

Thus, any plug-in that might need to display stereoscopically should, upon loading, immediately call this method, with the flags field set to 0x01. To actually activate stereo display, call this method with the flags field set to 0x03. To deactivate stereo display, call this method with the flags field set to 0x01. Finally, just before the plug-in uninstalls, restore SolidWorks' default behavior by calling this method with the flags field set to 0x00.

For the stereo pair renderings to appear stereoscopic, call IModelView::SetStereoSeparation or IModelView::ISetStereoSeparation. By default, the stereo rendering-control attributes that are set by IModelView::SetStereoSeparation or IModelView::ISetStereoSeparation are set for identical left-eye and right-eye renderings.

 

See Also



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