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SelectionManager.cpp Written in C++

// SelectionManager.cpp : Defines the entry point for the console application

// Gets the selected objects in the active model document

 

#include "stdafx.h"

 

// Add the path to the SolidWorks type libraries to the "Additional Include Directories".

#import "sldworks.tlb" raw_interfaces_only, raw_native_types, no_namespace, named_guids  // SolidWorks type library

 

#import "swconst.tlb" raw_interfaces_only, raw_native_types, no_namespace, named_guids   // SolidWorks constants type library

 

int _tmain(int argc, _TCHAR* argv[])

{

// Initialize COM

// Do this before using ATL smart pointers so COM is available

CoInitialize(NULL);

 

// Use a block so the smart pointers are destructed when the scope of this block is left

{

// Use ATL smart pointers

CComPtr<ISldWorks>   swApp;

 

if(swApp.CoCreateInstance(__uuidof(SldWorks), NULL, CLSCTX_LOCAL_SERVER) != S_OK) {

return(0);             

}

 

swApp->put_UserControl(VARIANT_TRUE);

swApp->put_Visible(VARIANT_TRUE);

 

CComPtr<IModelDoc2>  swModel;

 

swApp->get_IActiveDoc2(&swModel);

 

if (! swModel) {

return(0);

}

 

CComBSTR  strModelTitle;

long      nDocumentType;  // swDocumentTypes_e

 

swModel->GetTitle(&strModelTitle);

swModel->GetType(&nDocumentType);

 

 

CComPtr<ISelectionMgr>     swSelectionManager;

long                       lNumSelections;

long                       nSelectionType;     // swSelectType_e

CComPtr<IDispatch>         swSelectedObject;

CComPtr<IFace2>            swFace;

CComPtr<IEdge>             swEdge;

 

swModel->get_ISelectionManager(&swSelectionManager);

 

swSelectionManager->GetSelectedObjectCount2(-1, &lNumSelections);

 

for (int i = 1; i <= lNumSelections; i++) {

 

swSelectionManager->GetSelectedObject6(i, -1, &swSelectedObject);

 

swSelectionManager->GetSelectedObjectType3(i, -1, &nSelectionType);

 

switch (nSelectionType) {

 

case swSelectType_e::swSelFACES:

swSelectedObject.QueryInterface(&swFace);

break;

 

case swSelectType_e::swSelEDGES:

swSelectedObject.QueryInterface(&swEdge);

break;

}

}

}

// ATL smart pointers are destructed so all COM objects you held on to are released

// Now you can safely shut down COM as you do not need it any longer

 

// Stop COM

CoUninitialize();

 

return(0);

}



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