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Apply and Remove Texture By Display State Example (C#)

This example shows how to apply and remove texture to and from a face by display state.

//---------------------------------------------------------------------------

// Preconditions:

//    Part opened by macro exists.

//

// Postconditions:

// 1. Part opens and texture applied to selected face.

// 2. In the IDE, click the Continue button

//    at System.Diagnostics.Debugger.Break().

// 3. Texture removed from selected face.

// 4. To verify, click the Stop Debugger button in the IDE

//    to stop execution of the macro, then click anywhere

//    in the SolidWorks graphics area.

//--------------------------------------------------------------------------

using SolidWorks.Interop.sldworks;

using SolidWorks.Interop.swconst;

using System;

namespace SetRemoveTextureByDisplayStateFaceCSharp.csproj

{

    partial class SolidWorksMacro

    {

        public void Main()

        {

            ModelDoc2 swModel = default(ModelDoc2);

            SelectionMgr swSelMgr = default(SelectionMgr);

            ModelDocExtension swModelDocExt = default(ModelDocExtension);

            Face2 face = default(Face2);

            Texture texture = default(Texture);

            ModelView modelview = default(ModelView);

            bool status = false;

            string displayState = null;

            int errors = 0;

            int warnings = 0;

            string namStr = null;

 

            // Open document and select a face

            swModel = (ModelDoc2)swApp.OpenDoc6("c:\\Program Files\\SolidWorks Corp\\SolidWorks\\samples\\tutorial\\api\\pplate.sldprt", (int)swDocumentTypes_e.swDocPART, (int)swOpenDocOptions_e.swOpenDocOptions_Silent, "", ref errors, ref warnings);

            swModelDocExt = (ModelDocExtension) swModel.Extension;

            status = swModelDocExt.SelectByID2("", "FACE", -0.02341747645642, 0.03900188771217, -0.008053400767039, false, 0, null, 0);

            swSelMgr = (SelectionMgr)swModel.SelectionManager;

            face = (Face2) swSelMgr.GetSelectedObject6(1, -1);

 

            // Set texture on selected face in the

            // specified display state

            displayState = "<Default>_Display State 1";

            namStr = "<SystemTexture>\\images\\textures\\pattern\\checker2.jpg";

            texture = (Texture) swModelDocExt.CreateTexture(namStr, 5, 45, false);

            status = face.SetTextureByDisplayState(displayState, texture);

 

            // Redraw the window view

            modelview = (ModelView)swModel.ActiveView;

            modelview.GraphicsRedraw(null);

 

            // Examine the selected face to verify

            // that the specified texture was set

            // In the IDE, click the Continue button to resume

            // running macro

            System.Diagnostics.Debugger.Break();

 

            // Remove texture from face by display state

            status = swModelDocExt.SelectByID2("", "FACE", -0.02341747645642, 0.03900188771217, -0.008053400767039, false, 0, null, 0);

            face = (Face2)swSelMgr.GetSelectedObject6(1, -1);

            status = face.RemoveTextureByDisplayState(displayState);

        }

 

        /// <summary>

        /// The SldWorks swApp variable is pre-assigned for you.

        /// </summary>

        public SldWorks swApp;

 

    }

}



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