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GetVDirection2 Method (IRenderMaterial)

Gets the V direction of the texture-based appearance.

.NET Syntax

Visual Basic (Declaration) 
Sub GetVDirection2( _
   ByRef VDir_X As System.Double, _
   ByRef VDir_Y As System.Double, _
   ByRef VDir_Z As System.Double _
) 
Visual Basic (Usage) 
Dim instance As IRenderMaterial
Dim VDir_X As System.Double
Dim VDir_Y As System.Double
Dim VDir_Z As System.Double
 
instance.GetVDirection2(VDir_X, VDir_Y, VDir_Z)
C# 
void GetVDirection2( 
   out System.double VDir_X,
   out System.double VDir_Y,
   out System.double VDir_Z
)
C++/CLI 
void GetVDirection2( 
&   [Out] System.double VDir_X,
&   [Out] System.double VDir_Y,
&   [Out] System.double VDir_Z
) 

Parameters

VDir_X
x coordinate of the V direction
VDir_Y
y coordinate of the V direction
VDir_Z
z coordinate of the V direction

Example

See the IRenderMaterial examples.

Remarks

The mapping type (surface, projection, automatic, etc.) indirectly determines the V direction. This vector is perpendicular to the U direction.

 

Call IRenderMaterial::GetUDirection2 to get the U direction of the appearance.

 

See Also

Availability

SolidWorks 2013 SP05, Revision Number 21.5


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