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Apply and Remove Texture To and From Model By Display State (VB.NET)

This example shows how to apply and remove texture to and from a model using the name of a display state of the model.

'--------------------------------------------------------------------------

' Preconditions:

' 1. Model opened by macro exists.

' 2. Open the Immediate window.

'

' Postconditions:

' 1. Model opened and texture applied to and removed from

'    the model.

' 2. Examine the model to verify.

' 3. Results printed to Immediate window.

'

' NOTE: Because the part document is used in

' a SolidWorks online tutorial, do not save any

' changes when closing the document.

'----------------------------------------------------

Imports SolidWorks.Interop.sldworks

Imports SolidWorks.Interop.swconst

Imports System

Imports System.Diagnostics

Partial Class SolidWorksMacro

Public Sub main()

 

Dim swModel As ModelDoc2

Dim swModelDocExt As ModelDocExtension

Dim texture As Texture

Dim displayState As String

Dim errors As Long

Dim warnings As Long

Dim namStr As String

 

' Open document

swModel = swApp.OpenDoc6("c:\Program Files\SolidWorks Corp\SolidWorks\samples\tutorial\motionstudies\valve.sldprt", swDocumentTypes_e.swDocPART, swOpenDocOptions_e.swOpenDocOptions_Silent, "", errors, warnings)

swModelDocExt = swModel.Extension

 

' Set texture on selected model in the

' specified display state

displayState = "<Default>_Display State 1"

namStr = "<SystemTexture>\images\textures\pattern\checker2.jpg"

texture = swModelDocExt.CreateTexture(namStr, 5, 45, False)

Debug.Print("Texture set: " & swModelDocExt.SetTextureByDisplayState(displayState, texture))

 

' Remove texture from model by display state

Debug.Print("Texture removed: " & swModelDocExt.RemoveTextureByDisplayState(displayState))

swModel.ForceRebuild3(False)

 

End Sub

 

''' <summary>

''' The SldWorks swApp variable is pre-assigned for you.

''' </summary>

Public swApp As SldWorks

 

End Class



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