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InsertHelix Method (IModelDoc2)

Creates a helix.

.NET Syntax

Visual Basic (Declaration) 
Sub InsertHelix( _
   ByVal Reversed As System.Boolean, _
   ByVal Clockwised As System.Boolean, _
   ByVal Tapered As System.Boolean, _
   ByVal Outward As System.Boolean, _
   ByVal Helixdef As System.Integer, _
   ByVal Height As System.Double, _
   ByVal Pitch As System.Double, _
   ByVal Revolution As System.Double, _
   ByVal TaperAngle As System.Double, _
   ByVal Startangle As System.Double _
) 
Visual Basic (Usage) 
Dim instance As IModelDoc2
Dim Reversed As System.Boolean
Dim Clockwised As System.Boolean
Dim Tapered As System.Boolean
Dim Outward As System.Boolean
Dim Helixdef As System.Integer
Dim Height As System.Double
Dim Pitch As System.Double
Dim Revolution As System.Double
Dim TaperAngle As System.Double
Dim Startangle As System.Double
 
instance.InsertHelix(Reversed, Clockwised, Tapered, Outward, Helixdef, Height, Pitch, Revolution, TaperAngle, Startangle)
C# 
void InsertHelix( 
   System.bool Reversed,
   System.bool Clockwised,
   System.bool Tapered,
   System.bool Outward,
   System.int Helixdef,
   System.double Height,
   System.double Pitch,
   System.double Revolution,
   System.double TaperAngle,
   System.double Startangle
)
C++/CLI 
void InsertHelix( 
&   System.bool Reversed,
&   System.bool Clockwised,
&   System.bool Tapered,
&   System.bool Outward,
&   System.int Helixdef,
&   System.double Height,
&   System.double Pitch,
&   System.double Revolution,
&   System.double TaperAngle,
&   System.double Startangle
) 

Parameters

Reversed
True creates a helix in the opposite direction of the circle used to define the helix diameter, false creates a helix in the direction of the circle's normal vector; the normal vector of a circle, for example, would be off the screen if the circle were drawn in a counter-clockwise direction
Clockwised
True for clockwise, false for counter-clockwise
Tapered
True to taper the helix, false for no taper
Outward
True to taper the helix outward, false for inward
Helixdef

Helix definition:

  • 0 = (pitch and rev)
  • 1 = (height and rev)
  • 2 = (height and pitch)
  • 3 = (spiral)
Height
Height of helix in meters
Pitch
Helix pitch
Revolution
Number of revolutions
TaperAngle
Taper angle
Startangle
Start angle rotation from base axis in radians

Remarks

When creating a helix defined as spiral, you must specify the helix pitch and number of revolutions.
 

See Also

Availability

SolidWorks 2001Plus FCS, Revision Number 10.0


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