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Deform - Surface Push Options

To open the Deform PropertyManager with Surface Push options:

  1. Click Deform TOOL_DEFORM_FEATURES.GIF on the Features toolbar, or click Insert > Features > Deform.
  2. In the PropertyManager, under Deform Type, select Surface Push.
push - brckt beg.gif push - brckt in proc.gif push - brckt fin.gif
Initial target body Preview of L-shaped Tool Body PM_tool_body_Deform.gif applied Surface push deform creates a rib-like groove

Push Direction

Deform Direction Sets the direction of push (deform). Select a sketch line, linear edge, planar face, plane, or two points or vertices. If necessary, click Reverse deform direction PM_reverse_direction.gif.
If you do not see a surface push preview, click Reverse deform direction PM_reverse_direction.gif. Failed surface push deforms often result from an incorrect Push Direction.
Show preview Previews results using wire frame (cleared) or shaded (selected) views. To improve performance with large and complex models, do not select this option until you have made all your selections.

Deform Region

select_face_planar.png Additional Faces to be Deformed Allows you to add specific faces to deform. Only the selected faces are deformed. If no faces are selected, the entire body is affected.
push - top faces selected.gif
Select the tool body and the top faces of the target body for Additional Faces to be Deformed select_face_planar.png
push - top faces def only 1.gif push - top faces def only 2.gif
Surface push affects only the top faces. The bottom faces are unaffected.
solid_bodies.png Button Bodies to be Deformed (Target bodies.) Determines the bodies to be deformed by the tool body. The entire body is affected wherever the tool body intersects the target bodies, or creates a relative displacement if the tool bodies do not intersect the target bodies.

The following example shows the results of using Bodies to be Deformed solid_bodies.png Button versus Additional Faces to be Deformed select_face_planar.png.

SP body push + tool.gif
Tool Body PM_tool_body_Deform.gif and Bodies to be Deformed solid_bodies.png Button (target body)
SP face push.gif
Surface push with Additional Faces to be Deformed select_face_planar.png (top face) selected
SP body push.gif
Surface push with the entire body selected for Bodies to be Deformed solid_bodies.png Button and no faces selected for Additional Faces to be Deformed select_face_planar.png
PM_tool_body_Deform.gif Tool Body Sets the tool body to use to deform the Bodies to be Deformed solid_bodies.png Button (target bodies). Select a pre-defined tool body from the list: Ellipse, Ellipsoid, Polygon, Rectangle, Sphere. Set the tool body size using the callout in the graphics area. To use a tool body you have created, choose Select Body from the list, then select the tool body in the graphics area.
deform_radius.png Deform Deviation Specifies a fillet-like radius value for where the tool body intersects the target faces or bodies.
The following example shows how Deform Deviation deform_radius.png affects the surface push deform.
push - large dev value.gif
Deform Deviation deform_radius.png with a large value using the transparent cone as the Tool Body PM_tool_body_Deform.gif
push - small dev value.gif
Deform Deviation deform_radius.png with a small value using the same transparent cone as the Tool Body PM_tool_body_Deform.gif

Tool Body Position

These options allow you to reposition the tool body by entering exact numerical values. This method is more accurate than using the triad.

PM_DeltaX.gif PM_DeltaY.gif PM_DeltaZ.gif Delta X, Y, Z Moves the tool body along the X, Y, and Z axes.
PM_angle_x.gif PM_angle_Y.gif PM_angle_Z.gif Rotation Angle Rotates the tool body about the X, Y, or Z axes and the origin of rotation.
arc_cen_x.png arc_cen_y.png arc_cen_z.png Rotation Origin Locates the center of rotation, represented by the triad triad_deform.gif in the graphics area.

Shape Options

PM_deform_shape accuracy.gif Shape accuracy Controls the surface quality. The default quality can be inadequate in high curvature areas. When you increase the accuracy by moving the slider to the right, you can increase the success rate of the deform feature. Move the slider only as needed because increasing surface accuracy decreases performance.


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