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Apply and Remove Texture By Body Display State Example (VB.NET)

This example shows how to add and remove texture to and from a body using the name of a display state of the model.

'-------------------------------------------------- 
' Preconditions: Verify that the specified part to open
' and texture exist.
' 
' Postconditions: 
' 1. Opens the specified part and applies texture to the 
'    selected body. 
' 2. In the IDE, click the Continue button 
'    at Stop.
' 3. Removes texture from selected body.
' 4. To verify, click the Stop Debugging button in the  
'    IDE to stop execution of the macro and click anywhere
'    in the graphics area.
'    - or -
'    If the Stop Debugging button is grayed out, click  
'    anywhere in the graphics area.
'----------------------------------------------------
Imports SolidWorks.Interop.sldworks
Imports SolidWorks.Interop.swconst
Imports System

Partial Class SolidWorksMacro

 

    Public Sub main()

 

        Dim swModel As ModelDoc2

        Dim swSelMgr As SelectionMgr

        Dim swModelDocExt As ModelDocExtension

        Dim body As Body2

        Dim texture As Texture

        Dim modelview As ModelView

        Dim status As Boolean

        Dim displayState As String

        Dim errors As Long

        Dim warnings As Long

        Dim namStr As String

 

        ' Open document and select a body

        swModel = swApp.OpenDoc6("c:\Program Files\SOLIDWORKS Corp\SOLIDWORKS\samples\tutorial\multibody\multi_bridge.sldprt", swDocumentTypes_e.swDocPART, swOpenDocOptions_e.swOpenDocOptions_Silent, "", errors, warnings)

        swModelDocExt = swModel.Extension

        status = swModelDocExt.SelectByID2("hub", "SOLIDBODY", 0, 0, 0, False, 0, Nothing, 0)

        swSelMgr = swModel.SelectionManager

        body = swSelMgr.GetSelectedObject6(1, -1)

 

        ' Set texture on selected body in the

        ' specified display state

        displayState = "<Default>_Display State 1"

        namStr = "<SystemTexture>\images\textures\pattern\checker2.jpg"

        texture = swModelDocExt.CreateTexture(namStr, 5, 45, False)

        status = body.SetTextureByDisplayState(displayState, texture)

 

        ' Redraw the window view

        modelview = swModel.ActiveView

        modelview.GraphicsRedraw(Nothing)

 

        ' Examine the selected body to verify

        ' that the specified texture was set

        ' In the IDE, click the Continue button to

        ' resume running macro

        Stop

 

        ' Remove texture from body by display state

        status = swModelDocExt.SelectByID2("hub", "SOLIDBODY", 0, 0, 0, False, 0, Nothing, 0)

        body = swSelMgr.GetSelectedObject6(1, -1)

        status = body.RemoveTextureByDisplayState(displayState)

 

    End Sub

 

    ''' <summary>

    ''' The SldWorks swApp variable is pre-assigned for you.

    ''' </summary>

    Public swApp As SldWorks

 

End Class



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