Hide Table of Contents

Change Texture on Face in Specified Configuration Example (VB.NET)

This example shows how to change the texture on the selected face in the specified configuration.

' Preconditions:
' 1. Ensure the specified textures exist.
' 2. Open a part or assembly with a Default configuration.
' 3. Select a face.
' 4. Open an Immediate window.
' Postconditions:
' 1. Applies texture to the selected face.
' 2. Inspect the Immediate window and the model.
Imports SolidWorks.Interop.sldworks
Imports SolidWorks.Interop.swconst
Imports System.Runtime.InteropServices
Imports System
Imports System.Diagnostics
Partial Class SolidWorksMacro
    Dim swModel As ModelDoc2
    Dim swSelMgr As SelectionMgr
    Dim swModelDocExt As ModelDocExtension
    Dim face As Face2
    Dim texture As Texture
    Dim boolstatus As Boolean
    Dim namStr As String
    Dim configName As String
    Sub main()
        swModel = swApp.ActiveDoc
        swSelMgr = swModel.SelectionManager
        swModelDocExt = swModel.Extension
        configName = "Default"
        face = swSelMgr.GetSelectedObject6(1, -1)
        'Get existing texture on this face
        texture = face.GetTexture(configName)
        If Not texture Is Nothing Then
            Debug.Print("Texture before:")
            Debug.Print("Material: " & texture.MaterialName)
            Debug.Print("Granularity: " & texture.ScaleFactor)
            Debug.Print("Angle of rotation: " & texture.Angle)
            'Change texture on this face
            texture.Angle = 340
            texture.ScaleFactor = 25
            texture.MaterialName = "C:\Program Files\SOLIDWORKS Corp\SOLIDWORKS\data\Images\textures\plastic\brushed\bblue.jpg"
            boolstatus = face.SetTexture(configName, texture)
            Debug.Print("Texture after:")
            Debug.Print("Material: " & texture.MaterialName)
            Debug.Print("Granularity: " & texture.ScaleFactor)
            Debug.Print("Angle of rotation: " & texture.Angle)
            'If no texture exists on this face, then apply a texture to it
            namStr = "C:\Program Files\SOLIDWORKS Corp\SOLIDWORKS\data\Images\textures\pattern\checker2.jpg"
            texture = swModelDocExt.CreateTexture(namStr, 5, 45, False)
            boolstatus = face.SetTexture(configName, texture)
            Debug.Print("New texture:")
            Debug.Print("Material: " & texture.MaterialName)
            Debug.Print("Granularity: " & texture.ScaleFactor)
            Debug.Print("Angle of rotation: " & texture.Angle)
        End If
        Debug.Print(texture.GetSystemTextureName(texture.MaterialName, boolstatus))
    End Sub
    Public swApp As SldWorks
End Class


Provide feedback on this topic

SOLIDWORKS welcomes your feedback concerning the presentation, accuracy, and thoroughness of the documentation. Use the form below to send your comments and suggestions about this topic directly to our documentation team. The documentation team cannot answer technical support questions. Click here for information about technical support.

* Required

Subject:   Feedback on Help Topics
Page:   Change Texture on Face in Specified Configuration Example (VB.NET)
*   I acknowledge I have read and I hereby accept the privacy policy under which my Personal Data will be used by Dassault Systèmes

Print Topic

Select the scope of content to print:


We have detected you are using a browser version older than Internet Explorer 7. For optimized display, we suggest upgrading your browser to Internet Explorer 7 or newer.

 Never show this message again

Web Help Content Version: API Help (English only) 2015 SP05

To disable Web help from within SOLIDWORKS and use local help instead, click Help > Use SOLIDWORKS Web Help.

To report problems encountered with the Web help interface and search, contact your local support representative. To provide feedback on individual help topics, use the “Feedback on this topic” link on the individual topic page.