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Bridging

Bridging is a commonly used technique in a multibody environment. Bridging creates a solid that connects multiple solid bodies.

This technique is useful when you create portions of the model first and create the connecting geometry afterwards.

For example, when designing a golf club, you might know the specifics of the head and shaft design, but not necessarily how they are connected. You can design the head and the shaft first, then bridge the two bodies.



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