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ISetMaterialPropertyValues Method (IModelDocExtension)

Sets the material property values for this model document.

.NET Syntax

Visual Basic (Declaration) 
Sub ISetMaterialPropertyValues( _
   ByRef Material_values As System.Double, _
   ByVal Config_opt As System.Integer, _
   ByVal Config_count As System.Integer, _
   ByRef Config_names As System.String _
Visual Basic (Usage) 
Dim instance As IModelDocExtension
Dim Material_values As System.Double
Dim Config_opt As System.Integer
Dim Config_count As System.Integer
Dim Config_names As System.String
instance.ISetMaterialPropertyValues(Material_values, Config_opt, Config_count, Config_names)
void ISetMaterialPropertyValues( 
   ref System.double Material_values,
   System.int Config_opt,
   System.int Config_count,
   ref System.string Config_names
void ISetMaterialPropertyValues( 
&   System.double% Material_values,
&   System.int Config_opt,
&   System.int Config_count,
&   System.String^% Config_names



Array of doubles of size 9 of material property values (see Remarks)


Configuration option as defined in swInConfigurationOpts_e


Number of configuration names


Array of configuration names of size Config_count


The material property values include color (R,G,B), reflectivity (ambient, diffuse, specular, shininess), transparency, and emission.

The format of Material_values is an array of doubles:


[ R, G, B, Ambient, Diffuse, Specular, Shininess, Transparency, Emission ]


To see a color change, you must:

  1. Specify R, G, and B, each with a value between 0.0 and 1.0, inclusive. (These values are internally multiplied by 255.0 to determine the RGB color.)
  2. Specify the reflectivity properties (Diffuse, Specular, Shininess (1.0 - Specular spread/Blurriness)), each with a value greater than 0.0 and less than or equal to 1.0.
  3. Specify Ambient, Transparency and Emission, each with a value between 0.0 and 1.0, inclusive.
  4. Refresh the graphics area after calling this method.


See Also


SOLIDWORKS 2004 FCS, Revision Number 12.0

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