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Add and Delete Appearances from Specific Display States Example (C#)

This example shows how to add an appearance to and delete an appearance from specific display states.

//---------------------------------------------------------------------------

// Preconditions:

// 1. Specified model exists.

// 2. Specified appearance exists.

// 3. Open an Immediate window.

//

// Postconditions:

// 1. Creates Display State 2 and Display State 3 for the active

//    configuration.

// 2. Applies specified appearance to all display states of the active

//    configuration.

// 3. Press F5.

// 4. Deletes specified appearance from all display states of the active

//    configuration.

// 5. Press F5.

// 6. Closes document.

//---------------------------------------------------------------------------

using Microsoft.VisualBasic;

using System;

using System.Collections;

using System.Collections.Generic;

using System.Data;

using System.Diagnostics;

using SolidWorks.Interop.sldworks;

using SolidWorks.Interop.swconst;

using System.Runtime.InteropServices;

namespace RenderMaterials_CSharp.csproj

{

    partial class SolidWorksMacro

    {

ModelDoc2 swModel;

Configuration swConfig;

ModelDocExtension swModelDocExt;

Entity swEntity;

SelectionMgr swSelMgr;

RenderMaterial swRenderMaterial;

object[] displayStateNames;

bool status;

string modelName;

string materialName;

int errors;

int warnings;

int nbrDisplayStates;

int i;

int k;

int nbrMaterials;

int materialID1;

int materialID2;

int[] materialID1_ToDelete = new int[1];

int[] materialID2_ToDelete = new int[1];

public void Main()

{

modelName = "C:\\Users\\Public\\Documents\\SOLIDWORKS\\SOLIDWORKS 2017\\tutorial\\dimxpert\\bracket_auto_manual.sldprt";

swModel = swApp.OpenDoc6(modelName, (int)swDocumentTypes_e.swDocPART, (int)swOpenDocOptions_e.swOpenDocOptions_Silent, "", ref errors, ref warnings);

swModelDocExt = swModel.Extension;

// Get active configuration and create a new display

// state for this configuration

swConfig = (Configuration)swModel.GetActiveConfiguration();

status = swConfig.CreateDisplayState("Display State 2");

swModel.ForceRebuild3(true);

// Get active configuration and create another new

// display state for this configuration

swConfig = (Configuration)swModel.GetActiveConfiguration();

status = swConfig.CreateDisplayState("Display State 3");

swModel.ForceRebuild3(true);

// Create appearance

materialName = "C:\\Program Files\\SolidWorks Corp\\SolidWorks\\data\\graphics\\materials\\metal\\steel\\stainless steel treadplate.p2m";

swRenderMaterial = swModelDocExt.CreateRenderMaterial(materialName);

// Select a face and add the appearance to that face

status = swModelDocExt.SelectByID2("", "FACE", 0.07151920610502, 0.0952597996959, 0.009524999999996, false, 0, null, 0);

swSelMgr = (SelectionMgr)swModel.SelectionManager;

swEntity = (Entity)swSelMgr.GetSelectedObject6(1, -1);

status = swRenderMaterial.AddEntity(swEntity);

// Get the names of display states

displayStateNames = (object[])swConfig.GetDisplayStates();

nbrDisplayStates = swConfig.GetDisplayStatesCount();

Debug.Print("This configuration's display states =");

for (i = 0; i <= (nbrDisplayStates - 1); i++)

{

Debug.Print(" Display state name = " + displayStateNames[i]);

}

// Add appearance to all of the display states

status = swModelDocExt.AddDisplayStateSpecificRenderMaterial(swRenderMaterial, (int)swDisplayStateOpts_e.swAllDisplayState, displayStateNames, out materialID1, out materialID2);

// Get the appearance IDs and names

swRenderMaterial.GetMaterialIds(out materialID1, out materialID2);

Debug.Print(" Appearance IDs:");

Debug.Print(" ID1 = " + materialID1);

Debug.Print(" ID2 = " + materialID2);

nbrMaterials = swModelDocExt.GetRenderMaterialsCount2((int)swDisplayStateOpts_e.swAllDisplayState, null);

Debug.Print(" Number of materials: " + nbrMaterials);

for (k = 0; k <= (nbrMaterials - 1); k++)

{

Debug.Print(" Name of appearance " + (k + 1) + ": " + swModel.MaterialIdName);

}

double xcoord = 0;

double ycoord = 0;

double zcoord = 0;

swRenderMaterial.GetCenterPoint2(out xcoord, out ycoord, out zcoord);

Debug.Print("");

Debug.Print("Texture-based appearance data:");

Debug.Print("X coordinate of center point: " + xcoord);

Debug.Print("Y coordinate of center point: " + ycoord);

Debug.Print("Z coordinate of center point: " + zcoord);

swRenderMaterial.GetUDirection2(out xcoord, out ycoord, out zcoord);

Debug.Print("X coordinate of U direction: " + xcoord);

Debug.Print("Y coordinate of U direction: " + ycoord);

Debug.Print("Z coordinate of U direction: " + zcoord);

swRenderMaterial.GetVDirection2(out xcoord, out ycoord, out zcoord);

Debug.Print("X coordinate of V direction: " + xcoord);

Debug.Print("Y coordinate of V direction: " + ycoord);

Debug.Print("Z coordinate of V direction: " + zcoord);

Debug.Print("");

swModel.ClearSelection2(true);

swModel.ForceRebuild3(true);

Debug.Print("Model has an appearance: " + swModelDocExt.HasMaterialPropertyValues());

object dispStates = null;

status = swRenderMaterial.SetLinkedDisplayStates((int)swDisplayStateOpts_e.swAllDisplayState, displayStateNames);

dispStates = swRenderMaterial.GetLinkedDisplayStates();

object renderMaterials = null;

renderMaterials = swModelDocExt.GetRenderMaterials2((int)swDisplayStateOpts_e.swAllDisplayState, null);

// Examine the display states of the active configuration

// to ensure that the specified appearance was applied to all

// display states

// Continue running the macro after your examination

System.Diagnostics.Debugger.Break();

// Delete the appearance from the part

materialID1_ToDelete[0] = materialID1;

materialID2_ToDelete[0] = materialID2;

swModelDocExt.DeleteDisplayStateSpecificRenderMaterial((materialID1_ToDelete), (materialID2_ToDelete));

swModel.ForceRebuild3(true);

// Examine the display states of the active configuration

// to ensure that the specified appearance was deleted from all

// display states

// Continue running the macro after your examination

System.Diagnostics.Debugger.Break();

// Close the part without saving changes

modelName = swModel.GetTitle();

swApp.QuitDoc(modelName);

            }

 

            public SldWorks swApp;

        }

}



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