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Apply and Remove Texture By Body Display State (C#)

This example shows how to apply and remove texture to and from a body by a display state.

//-------------------------------------------------- 
// Preconditions: Verify that the specified part to open
// and texture exist.
// 
// Postconditions: 
// 1. Opens the specified part and applies texture to the 
//    selected body. 
// 2. In the IDE, click the Continue button 
//    at System.Diagnostics.Debugger.Break().
// 3. Removes texture from selected body.
// 4. To verify, click the Stop Debugging button in the  
//    IDE to stop execution of the macro and click anywhere
//    in the graphics area.
//    - or -
//    If the Stop Debugging button is grayed out, click  
//    anywhere in the graphics area.
//----------------------------------------------------
using SolidWorks.Interop.sldworks;
using SolidWorks.Interop.swconst;
using System;

namespace SetRemoveTextureByDisplayStateBodyCSharp.csproj

{

    partial class SolidWorksMacro

    {

        public void Main()

        {

            ModelDoc2 swModel = default(ModelDoc2);

            SelectionMgr swSelMgr = default(SelectionMgr);

            ModelDocExtension swModelDocExt = default(ModelDocExtension);

            Body2 body = default(Body2);

            Texture texture = default(Texture);

            ModelView modelview = default(ModelView);

            bool status = false;

            string displayState = null;

            int errors = 0;

            int warnings = 0;

            string namStr = null;

 

            // Open document and select a body

            swModel = (ModelDoc2)swApp.OpenDoc6("C:\\Users\\Public\\Documents\\SOLIDWORKS\SOLIDWORKS 2017\\tutorial\\multibody\\multi_bridge.sldprt", (int)swDocumentTypes_e.swDocPART, (int)swOpenDocOptions_e.swOpenDocOptions_Silent, "", ref errors, ref warnings);

            swModelDocExt = (ModelDocExtension)swModel.Extension;

            status = swModelDocExt.SelectByID2("hub", "SOLIDBODY", 0, 0, 0, false, 0, null, 0);

            swSelMgr = (SelectionMgr)swModel.SelectionManager;

            body = (Body2)swSelMgr.GetSelectedObject6(1, -1);

 

            // Set texture on selected body in the

            // specified display state

            displayState = "<Default>_Display State 1";

            namStr = "<SystemTexture>\\images\\textures\\pattern\\checker2.jpg";

            texture = (Texture)swModelDocExt.CreateTexture(namStr, 5, 45, false);

            status = body.SetTextureByDisplayState(displayState, texture);

 

            // Redraw the window view

            modelview = (ModelView)swModel.ActiveView;

            modelview.GraphicsRedraw(null);

 

            // Examine the selected body to verify

            // that the specified texture was set

            // In the IDE, click the Continue button to resume

            // running macro

            System.Diagnostics.Debugger.Break();

 

            // Remove texture from body by display state

            status = swModelDocExt.SelectByID2("hub", "SOLIDBODY", 0, 0, 0, false, 0, null, 0);

            body = (Body2)swSelMgr.GetSelectedObject6(1, -1);

            status = body.RemoveTextureByDisplayState(displayState);

        }

 

        /// <summary>

        /// The SldWorks swApp variable is pre-assigned for you.

        /// </summary>

        public SldWorks swApp;

 

    }

}



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