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Change Texture on Face in Specified Configuration Example (VBA)

This example shows how to change the texture on the selected face in the specified configuration.

'----------------------------------------------------------------------------
' Preconditions:
' 1. Ensure the specified textures exist.
' 2. Open a part or assembly with a Default configuration.
' 3. Select a face.
' 4. Open an Immediate window.
'
' Postconditions:
' 1. Applies texture to the selected face.
' 2. Inspect the Immediate window and the model.
'----------------------------------------------------------------------------

Option Explicit

Dim swApp As SldWorks.SldWorks
Dim swModel As SldWorks.ModelDoc2
Dim swSelMgr As SldWorks.SelectionMgr
Dim swModelDocExt As SldWorks.ModelDocExtension
Dim face As SldWorks.Face2
Dim texture As SldWorks.Texture
Dim boolstatus As Boolean
Dim namStr As String
Dim configName As String

Sub main()

    Set swApp = Application.SldWorks
    Set swModel = swApp.ActiveDoc
    Set swSelMgr = swModel.SelectionManager
    Set swModelDocExt = swModel.Extension
   

    configName = "Default"
   

    Set face = swSelMgr.GetSelectedObject6(1, -1)
   

    'Get existing texture on this face
    Set texture = face.GetTexture(configName)
   

    If Not texture Is Nothing Then
   

        Debug.Print "Texture before:"
        Debug.Print "Material: " & texture.MaterialName
        Debug.Print "Granularity: " & texture.ScaleFactor
        Debug.Print "Angle of rotation: " & texture.Angle
   

        'Change texture on this face
        texture.Angle = 340
        texture.ScaleFactor = 25
        texture.MaterialName = "C:\Program Files\SOLIDWORKS Corp\SOLIDWORKS\data\Images\textures\plastic\brushed\bblue.jpg"
        boolstatus = face.SetTexture(configName, texture)
       

        Debug.Print ""
        Debug.Print "Texture after:"
        Debug.Print "Material: " & texture.MaterialName
        Debug.Print "Granularity: " & texture.ScaleFactor
        Debug.Print "Angle of rotation: " & texture.Angle
   

    Else
   

        'If no texture exists on this face, then apply a texture to it
        namStr = "C:\Program Files\SOLIDWORKS Corp\SOLIDWORKS\data\Images\textures\pattern\checker2.jpg"
        Set texture = swModelDocExt.CreateTexture(namStr, 5, 45, False)
        boolstatus = face.SetTexture(configName, texture)
       

        Debug.Print "New texture:"
        Debug.Print "Material: " & texture.MaterialName
        Debug.Print "Granularity: " & texture.ScaleFactor
        Debug.Print "Angle of rotation: " & texture.Angle
   

    End If
   

    Debug.Print texture.GetSystemTextureName(texture.MaterialName, boolstatus)
   

End Sub



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