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IMaterialPropertyValues2 Property (IBody2)

Gets or sets the material properties for a body other than the base body in the active configuration.

.NET Syntax

Visual Basic (Declaration) 
Property IMaterialPropertyValues2 As System.Double
Visual Basic (Usage) 
Dim instance As IBody2
Dim value As System.Double
 
instance.IMaterialPropertyValues2 = value
 
value = instance.IMaterialPropertyValues2
C# 
System.double IMaterialPropertyValues2 {get; set;}
C++/CLI 
property System.double IMaterialPropertyValues2 {
   System.double get();
   void set ( &   System.double value);
}

Property Value

  • in-process, unmanaged C++: Pointer to array of doubles (see Remarks)
  • VBA, VB.NET, C#, and C++/CLI: Not supported

    See In-process Methods for details about this type of method.

  • Remarks

    The material values include the face color (R,G,B values), reflectivity (ambient, diffuse, specular, shininess), transparency, and emission. Valid settings are from 0 to 1 for all values.

    This property is intended to be used on bodies other than the base body and should follow a call to IPartDoc::EnumRelatedBodies2. The format of the parameters or return values is an array of 9 doubles as follows:


    [ R, G, B, Ambient, Diffuse, Specular, Shininess, Transparency, Emission ]

    To see a color change, you must:

    1. Specify R, G, and B, each with a value between 0.0 and 1.0, inclusive. (These values are internally multiplied by 255.0 to determine the RGB color.)
    2. Specify the reflectivity properties (Diffuse, Specular, Shininess (1.0 - Specular spread/Blurriness)), each with a value greater than 0.0 and less than or equal to 1.0.
    3. Specify Ambient, Transparency and Emission, each with a value between 0.0 and 1.0, inclusive.
    4. Refresh the graphics area after setting this property.

    See Also



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