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InsertRuledSurfaceFromEdge2 Method (IFeatureManager)

Inserts a ruled surface from the selected edge on this feature.

.NET Syntax

Visual Basic (Declaration) 
Function InsertRuledSurfaceFromEdge2( _
   ByVal Type As System.Integer, _
   ByVal Length As System.Double, _
   ByVal FlipPullDir As System.Boolean, _
   ByVal FlipDir As System.Boolean, _
   ByVal TrimAndSew As System.Boolean, _
   ByVal Angle As System.Double, _
   ByVal CoordInput As System.Boolean, _
   ByVal X As System.Double, _
   ByVal Y As System.Double, _
   ByVal Z As System.Double, _
   ByVal BConnectSurface As System.Boolean _
) As Feature
Visual Basic (Usage) 
Dim instance As IFeatureManager
Dim Type As System.Integer
Dim Length As System.Double
Dim FlipPullDir As System.Boolean
Dim FlipDir As System.Boolean
Dim TrimAndSew As System.Boolean
Dim Angle As System.Double
Dim CoordInput As System.Boolean
Dim X As System.Double
Dim Y As System.Double
Dim Z As System.Double
Dim BConnectSurface As System.Boolean
Dim value As Feature
 
value = instance.InsertRuledSurfaceFromEdge2(Type, Length, FlipPullDir, FlipDir, TrimAndSew, Angle, CoordInput, X, Y, Z, BConnectSurface)
C# 
Feature InsertRuledSurfaceFromEdge2( 
   System.int Type,
   System.double Length,
   System.bool FlipPullDir,
   System.bool FlipDir,
   System.bool TrimAndSew,
   System.double Angle,
   System.bool CoordInput,
   System.double X,
   System.double Y,
   System.double Z,
   System.bool BConnectSurface
)
C++/CLI 
Feature^ InsertRuledSurfaceFromEdge2( 
&   System.int Type,
&   System.double Length,
&   System.bool FlipPullDir,
&   System.bool FlipDir,
&   System.bool TrimAndSew,
&   System.double Angle,
&   System.bool CoordInput,
&   System.double X,
&   System.double Y,
&   System.double Z,
&   System.bool BConnectSurface
) 

Parameters

Type
  • 0 = Tangent to Surface

  • 1 = Normal to Surface

  • 2 = Tapered to Vector

  • 3 = Perpendicular to Vector

  • 4 = Sweep

Length

Distance at which to create the surface; valid for Tangent to Surface, Tapered to Vector, Perpendicular to Vector, and Sweep types only

FlipPullDir

True to flip the pull direction, false to not; valid for Normal to Surface and Tapered to Vector types only

FlipDir

True to flip the direction, false to not; valid for Perpendicular to Vector type only

TrimAndSew

True to trim and knit the surface, false to not

Angle

Angle for Tapered to Vector type only

CoordInput

True to enable coordinate input, false if not; for Sweep type only

X

x coordinate

Y

y coordinate

Z

z coordinate

BConnectSurface

True to remove any connecting surfaces, false to not

Return Value

Pointer to the IFeature object

Remarks

If you select an edge with a selection mark of 4, the default face is used.  If you select an edge with a selection mark of 6, the alternate face is used.

 

See Also

Availability

SOLIDWORKS 2004 SP3, Revision Number 12.3


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