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SetPointLightProperties Method (IModelDoc2)

Sets point light properties.

.NET Syntax

Visual Basic (Declaration) 
Function SetPointLightProperties( _
   ByVal Name As System.String, _
   ByVal Ambient As System.Double, _
   ByVal Diffuse As System.Double, _
   ByVal Specular As System.Double, _
   ByVal Colour As System.Integer, _
   ByVal Enabled As System.Boolean, _
   ByVal Fixed As System.Boolean, _
   ByVal X As System.Double, _
   ByVal Y As System.Double, _
   ByVal Z As System.Double _
) As System.Boolean
Visual Basic (Usage) 
Dim instance As IModelDoc2
Dim Name As System.String
Dim Ambient As System.Double
Dim Diffuse As System.Double
Dim Specular As System.Double
Dim Colour As System.Integer
Dim Enabled As System.Boolean
Dim Fixed As System.Boolean
Dim X As System.Double
Dim Y As System.Double
Dim Z As System.Double
Dim value As System.Boolean
 
value = instance.SetPointLightProperties(Name, Ambient, Diffuse, Specular, Colour, Enabled, Fixed, X, Y, Z)
C# 
System.bool SetPointLightProperties( 
   System.string Name,
   System.double Ambient,
   System.double Diffuse,
   System.double Specular,
   System.int Colour,
   System.bool Enabled,
   System.bool Fixed,
   System.double X,
   System.double Y,
   System.double Z
)
C++/CLI 
System.bool SetPointLightProperties( 
&   System.String^ Name,
&   System.double Ambient,
&   System.double Diffuse,
&   System.double Specular,
&   System.int Colour,
&   System.bool Enabled,
&   System.bool Fixed,
&   System.double X,
&   System.double Y,
&   System.double Z
) 

Parameters

Name

Light name to modify

Ambient

Light source ambient value

Diffuse

Light source specular value

Specular

Light source specular value

Colour

COLORREF color value

Enabled

True to enable light, false to not

Fixed

True to fix light, false to not

X

x location of the point light

Y

y location of the point light

Z

z location of the point light

Return Value

True if the light properties change, false if not

 

See Also

Availability

SOLIDWORKS 2001Plus FCS, Revision Number 10.0


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