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Duplicate, Delete, and Create Motion Study Example (C#)

This example shows how to create a duplicate motion study, delete an existing motion study, and create a new motion study.

//------------------------------------------------------------------
// Preconditions:
// 1. Open an assembly document that has a motion study named
//    Motion Study 1 and a collapsed exploded view.
// 2. Click Tools > Add-Ins > PhotoView 360 and verify that it is active.
// 3. Add a reference to the SOLIDWORKS Motion Study primary interop 
//    assembly (right-click the name of the project in the Project Explorer,
//    click Add Reference, browse to install_dir\api\redist\CLR2,
//    and click SolidWorks.Interop.swmotionstudy.dll).
// 4. Verify that c:\test exists.
// 5. Open the Immediate window.
//
// Postconditions:
// 1. Observe the graphics area.
// 2. Makes a copy of Motion Study 1 called Motion Study 2.
// 3. Deletes and creates a new motion study for Motion Study 1.
// 4. Runs the animation (i.e., rotates, explodes, 
//    stops rotating, and collapses the assembly).
// 5. Saves the motion study as c:\test\Anim1.avi.
// 6. Examine the Immediate window.
// 7. Play c:\test\Anim1.avi.
//------------------------------------------------------------------
using SolidWorks.Interop.sldworks;
using SolidWorks.Interop.swconst;
using SolidWorks.Interop.swmotionstudy;
using System.Runtime.InteropServices;
using System;
using System.Diagnostics;
using System.Windows.Forms;
 
namespace Macro1CSharp.csproj
{
    public partial class SolidWorksMacro
    {
        private void PlayAnimation(MotionStudy SwMotionStudy)
        {
            Debug.Print("");
            int cPlayMode = 0;
            Debug.Print("Current play mode: ");
            cPlayMode = SwMotionStudy.PlayMode;
 
            //Get current play mode
            switch (cPlayMode)
            {
                case 1:
                    Debug.Print("    Normal");
                    break;
                case 2:
                    Debug.Print("    Loop");
                    break;
                case 3:
                    Debug.Print("    Reciprocate");
                    break;
            }
 
            //Set play mode to Loop
            int nPlayMode = 0;
            Debug.Print("New play mode: ");
            SwMotionStudy.PlayMode = (int)swAnimationPlayMode_e.swAnimationPlayModeLoop;
            nPlayMode = SwMotionStudy.PlayMode;
 
            //Get new play mode
            switch (nPlayMode)
            {
                case 1:
                    Debug.Print("    Normal");
                    break;
                case 2:
                    Debug.Print("    Loop");
                    break;
                case 3:
                    Debug.Print("    Reciprocate");
                    break;
            }
 
            //Set timebar to 0 on timeline
            SwMotionStudy.SetTime(0);
 
            //Play the animation
            SwMotionStudy.Play();
 
        }
 
 
        public void Main()
        {
            ModelDoc2 swModel = default(ModelDoc2);
            ModelDocExtension swModelDocExt = default(ModelDocExtension);
            MotionStudyManager swMotionMgr = default(MotionStudyManager);
            MotionStudy swMotionStudy1 = default(MotionStudy);
            AVIParameter swSaveAVIData = null;
            bool boolstatus = false;
 
            swModel = (ModelDoc2)swApp.ActiveDoc;
            swModelDocExt = (ModelDocExtension)swModel.Extension;
 
            //Get the MotionManager
            swMotionMgr = (MotionStudyManager)swModelDocExt.GetMotionStudyManager();
            if ((swMotionMgr == null))
            {
                return;
            }
 
            //Get the motion study named Motion Study 1
            swMotionStudy1 = (MotionStudy)swMotionMgr.GetMotionStudy("Motion Study 1");
            if ((swMotionStudy1 == null))
            {
                MessageBox.Show("Motion Study 1 is not available.");
                return;
            }
 
            //Create a copy of the motion study
            swMotionStudy1.Duplicate();
 
            //Get the supported motion study types
            int MSTypes = 0;
            boolstatus = swMotionStudy1.GetSupportedStudyTypes(out MSTypes);
            Debug.Print("");
            Debug.Print("Supported study types: ");
            Debug.Print("    Assembly: " + ((MSTypes & (int)swMotionStudyType_e.swMotionStudyTypeAssembly) > 0));
            Debug.Print("    PhysicalSimulation: " + ((MSTypes & (int)swMotionStudyType_e.swMotionStudyTypePhysicalSimulation) > 0));
            Debug.Print("    CosmosMotion: " + ((MSTypes & (int)swMotionStudyType_e.swMotionStudyTypeCosmosMotion) > 0));
            Debug.Print("    LegacyCosmosMotion: " + ((MSTypes & (int)swMotionStudyType_e.swMotionStudyTypeLegacyCosmosMotion) > 0));
 
            //Get the current motion study type
            int CurStudyType = 0;
            CurStudyType = swMotionStudy1.StudyType;
            Debug.Print("");
            Debug.Print("Current study type: ");
            switch (CurStudyType)
            {
                case (int)swMotionStudyType_e.swMotionStudyTypeAssembly:
                    Debug.Print("    Assembly");
                    break;
                case (int)swMotionStudyType_e.swMotionStudyTypePhysicalSimulation:
                    Debug.Print("    PhysicalSimulation");
                    break;
                case (int)swMotionStudyType_e.swMotionStudyTypeCosmosMotion:
                    Debug.Print("    CosmosMotion");
                    break;
                case (int)swMotionStudyType_e.swMotionStudyTypeLegacyCosmosMotion:
                    Debug.Print("    LegacyCosmosMotion");
                    break;
            }
 
            //Is the motion study active?  If not, activate it
            if (!swMotionStudy1.IsActive)
                swMotionStudy1.Activate();
 
            //Create an animation of the rotating model
            //Delete any existing animation sequences
            //Set the animation duration to 10 seconds
            boolstatus = swMotionStudy1.CreateByRotateModel(true, (int)swAnimatorAxisOfRotation_e.swRotationAboutYAxis, 1, (int)swAnimatorDirectionOfRotation_e.swRotationClockwise, 10, 0);
 
            //Play the animation
            PlayAnimation(swMotionStudy1);
 
            //Stop playing the animation
            swMotionStudy1.Stop();
 
            //Add an explode to the animation
            //Set the animation duration to 5 seconds
            boolstatus = swMotionStudy1.CreateByExplode(false, 5, 0);
 
            //Add a collapse to the animation
            //Set the animation duration to 5 seconds
            boolstatus = swMotionStudy1.CreateByCollapse(false, 10, 5);
 
            //Set duration of animation to 15 seconds
            swMotionStudy1.SetDuration(15);
 
            //Play the animation
            PlayAnimation(swMotionStudy1);
 
            //Calculate
            swMotionStudy1.Calculate();
            Debug.Print("");
            Debug.Print("Study duration: " + swMotionStudy1.GetDuration());
 
            //Play animation
            PlayAnimation(swMotionStudy1);
 
            //Set and save AVI parameters
            swSaveAVIData = (AVIParameter)swMotionMgr.CreateAVIParameter();
            swSaveAVIData.FramePerSecond = 7.5;
            swSaveAVIData.SaveEntireAnimation = true;
            swSaveAVIData.OutputType = (int)swAnimationOutputType_e.swAnimationOutput_AVI;
            swSaveAVIData.RendererType = (int)swRendererType_e.swRendererType_Solidworks_Screen;
            swSaveAVIData.MotionBlur = true;
            swSaveAVIData.BlurLength = 10;
            swSaveAVIData.BlurOffset = -100;
            swMotionStudy1.Stop();
 
            //Save animation as .avi file
            swMotionStudy1.SaveToAVI("C:\\test\\Anim1.avi", swSaveAVIData);
 
        }
 
        /// <summary>
        ///  The SldWorks swApp variable is pre-assigned for you.
        /// </summary>
        public SldWorks swApp;
    }
}


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