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You can create an animation by dragging the time bar along the timeline to a point in time, and then moving a component to a target location. The MotionManager moves the component from its initial position to the position you designate at a specified time.
You can change visual properties at any point during the animation.
You can impose a motion on the assembly through the animation by changing the view orientation of the camera over time. The camera view orientation defines how a model is viewed during animation.
You can use interpolation modes in an animation to control the acceleration or deceleration of changes between key points.
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