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Apply and Remove Texture Example (C#)

This example shows how to apply a texture to a face by display state and remove it by configuration.

//---------------------------------------------------------------------------
// Preconditions: Verify that the specified part to open exists.
//
// Postconditions:
// 1. Opens the part and applies the texture to the selected face.
// 2. Press F5 to continue running the macro.
// 3. Examine the part to verify that the texture
//    was removed from the Default configuration.

//----------------------------------------------------------------------------
using SolidWorks.Interop.sldworks;
using SolidWorks.Interop.swconst;
using System.Runtime.InteropServices;
using System;
namespace RemoveTexture2_CSharp.csproj
{
    
partial class SolidWorksMacro
    {

        
ModelDoc2 swModel;
        
SelectionMgr swSelMgr;
        
ModelDocExtension swModelDocExt;
        
Face2 face;
        
Texture texture;
        
ModelView modelview;
        
bool status;
        
string displayState;
        
int errors;
        
int warnings;
        
string namStr;

        
int[] atIndex = new int[2];

        
public void Main()
        {
            
// Open the document and select a face
            swModel = swApp.OpenDoc6("C:\\Users\\Public\\Documents\\SOLIDWORKS\SOLIDWORKS 2018\\samples\\tutorial\\api\\pplate.sldprt", (int)swDocumentTypes_e.swDocPART, (int)swOpenDocOptions_e.swOpenDocOptions_Silent, "", ref errors, ref warnings);
            swModelDocExt = swModel.Extension;

            status = swModelDocExt.SelectByID2(
"", "FACE", -0.02341747645642, 0.03900188771217, -0.008053400767039, false, 0, null, 0);

            swSelMgr = (
SelectionMgr)swModel.SelectionManager;
            face = (
Face2)swSelMgr.GetSelectedObject6(1, -1);

            
// Set the texture on the selected face in the specified display state
            displayState = "<Default>_Display State 1";
            namStr =
"<SystemTexture>\\images\\textures\\pattern\\checker2.jpg";
            texture = swModelDocExt.CreateTexture(namStr, 5, 45,
false);
            status = face.SetTextureByDisplayState(displayState, texture);

            
// Redraw the window view
            modelview = (ModelView)swModel.ActiveView;
            modelview.GraphicsRedraw(
null);

            
// Examine the selected face to verify that the specified texture was set
            // Press F5 to continue running macro

            System.Diagnostics.Debugger.Break();

            
// Remove the texture from the face by the specified configuration
            status = swModelDocExt.SelectByID2("", "FACE", -0.02341747645642, 0.03900188771217, -0.008053400767039, false, 0, null, 0);
            face = (
Face2)swSelMgr.GetSelectedObject6(1, -1);
            status = face.RemoveTexture2(
"Default");

            
// Deselect the face to verify that the texture was removed
            atIndex[1] = 1;
            errors = swSelMgr.DeSelect2(atIndex, -1);

        }


        
public SldWorks swApp;

    }
}



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