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Change Texture on Face in Specified Configuration Example (VB.NET)

This example shows how to change the texture on the selected face in the specified configuration.

'----------------------------------------------------------------------------
' Preconditions:
' 1. Ensure the specified textures exist.
' 2. Open a part or assembly with a Default configuration.
' 3. Select a face.
' 4. Open an Immediate window.
'
' Postconditions:
' 1. Applies texture to the selected face.
' 2. Inspect the Immediate window and the model.
'----------------------------------------------------------------------------
Imports SolidWorks.Interop.sldworks
Imports SolidWorks.Interop.swconst
Imports System.Runtime.InteropServices
Imports System
Imports System.Diagnostics
 
Partial Class SolidWorksMacro
 
    Dim swModel As ModelDoc2
    Dim swSelMgr As SelectionMgr
    Dim swModelDocExt As ModelDocExtension
    Dim face As Face2
    Dim texture As Texture
    Dim boolstatus As Boolean
    Dim namStr As String
    Dim configName As String
 
    Sub main()
 
        swModel = swApp.ActiveDoc
        swSelMgr = swModel.SelectionManager
        swModelDocExt = swModel.Extension
 
        configName = "Default"
 
        face = swSelMgr.GetSelectedObject6(1, -1)
 
        'Get existing texture on this face
        texture = face.GetTexture(configName)
 
        If Not texture Is Nothing Then
 
            Debug.Print("Texture before:")
            Debug.Print("Material: " & texture.MaterialName)
            Debug.Print("Granularity: " & texture.ScaleFactor)
            Debug.Print("Angle of rotation: " & texture.Angle)
 
            'Change texture on this face
            texture.Angle = 340
            texture.ScaleFactor = 25
            texture.MaterialName = "C:\Program Files\SOLIDWORKS Corp\SOLIDWORKS\data\Images\textures\plastic\brushed\bblue.jpg"
            boolstatus = face.SetTexture(configName, texture)
 
            Debug.Print("")
            Debug.Print("Texture after:")
            Debug.Print("Material: " & texture.MaterialName)
            Debug.Print("Granularity: " & texture.ScaleFactor)
            Debug.Print("Angle of rotation: " & texture.Angle)
 
        Else
 
            'If no texture exists on this face, then apply a texture to it
            namStr = "C:\Program Files\SOLIDWORKS Corp\SOLIDWORKS\data\Images\textures\pattern\checker2.jpg"
            texture = swModelDocExt.CreateTexture(namStr, 5, 45, False)
            boolstatus = face.SetTexture(configName, texture)
 
            Debug.Print("New texture:")
            Debug.Print("Material: " & texture.MaterialName)
            Debug.Print("Granularity: " & texture.ScaleFactor)
            Debug.Print("Angle of rotation: " & texture.Angle)
 
        End If
 
        Debug.Print(texture.GetSystemTextureName(texture.MaterialName, boolstatus))
 
    End Sub
 
 
    Public swApp As SldWorks
 
 
End Class
 

 



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