Part
grouping |
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Part grouping |
Groups geometry into parts
based on your choice of layers, appearances, and divisions in
the source model. Options are:
- Automatic
Uses the best combination among
Layer/Appearance, Appearance/Layer, Layer, and
Appearance to mimic the way the product is assembled
in real life.
- Flatten
Ignores all grouping and imports a
single part (helpful for troubleshooting)
- Group/Appearance
(Specific to Autodesk Alias
.wire files) Retains the
group hierarchy within the
.wire file, subdividing or
subgrouping items based on the appearance, color,
and appearance that is assigned.
- Layer
Imports based on which surfaces are
assigned to layers within the CAD package, ignoring
any appearance, color, appearance assigned. All
surfaces assigned to each layer in the CAD file are
imported as a single part
- Layer/Appearance
Order is important. Favors layers
first, then appearance second.
- Appearance
Imports based on which surfaces are
assigned the same appearance and color within the
CAD package, ignoring any grouping or layering. All
surfaces assigned the same appearance and color is
imported as a single part and has a part for each
layer in the CAD file.
- Appearance/Layer
Order is important. Favors
appearance first, then layers second.
- Retain
Structure
Retains the
raw structure (hierarchy) of the assembly (model)
that is in the CAD package. This could yield many parts and can affect
performance.
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Monitor File |
Automatically updates models
when the original file is updated and saved in the 3D software.
The software notifies you when models are externally updated,
and you can accept or ignore the change. |
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Snap to floor |
Automatically snaps the lowest
point of your model to the floor of your Visualize
scene. |
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Apply Auto-Paint |
Applies auto-paint (that is,
the software assigns an appearance) based on the naming pattern
of the part or model. |
Tessellation
Settings |
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Quality |
Determines the accuracy of the
results when converting a model to polygons. The higher the
quality, the more polygons are used to represent curved surfaces
in the model and the smoother the results. Higher tessellation
quality can impact file size. |
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Advanced Settings |
Lets you fine-tune how models
are tessellated (converted into polygons). Options are:
- Tolerance.
Defines the maximum distance between a polygon edge and
the NURBS surface. Use a low value to create high
quality tessellations.
A low tolerance value generates a
large number of polygons.
- Maximum length.
Defines the maximum length of a polygon edge. Use a
lower value for a denser tessellation of flat
surfaces.
- Maximum angle.
Defines the maximum angle between normals of adjacent
polygons. Use a lower value to prevent small bumps from
disappearing.
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Design Program
Settings |
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Lets you set the alignment
(Vertical Axis and Depth
Axis) and the CAD Units
to match how the model is set up in the source software. Units within SOLIDWORKS Visualize are meters.
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