Applying a Textural Appearance

A model must have a textural appearance applied to it before you can create 3D Texture features.

You can use any type of image or mapped textural appearance to create 3D Texture features. Grayscale heightmap images are preferred. You cannot use decals to create 3D Texture features.
To apply a textural appearance:
  1. Open system_dir:\Users\Public\Public Documents\SOLIDWORKS\SOLIDWORKS 2019\samples\whatsnew\model display\spray_gun.sldprt.
  2. In the DisplayManager , click View Appearances .
  3. On the View Appearance tab, drag grayscale.jpg from system_dir:\Users\Public\Public Documents\SOLIDWORKS\SOLIDWORKS 2019\samples\whatsnew\model display onto the handle's face.
  4. Under Sort order, right-click grayscale.jpg and click Edit Appearance.

  5. In the PropertyManager, click Advanced.
  6. On the Mapping tab, specify the options for Mapping and Size/Orientation to adjust the fit of the appearance and click .

    Try to fit the textural appearance so all the circles are within the handle boundary and do not intersect the surrounding edge. You do this to create a closed, watertight model that you can 3D print.
    These are the approximate values to use:
      Mapping type Projection
    Horizontal location 0.01640001mm
    Vertical location 0.13710199mm
      Fixed aspect ratio Selected
    Width 10.15549321mm
    Height 10.15549321mm
    Rotation 12.00deg