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GetFace Method (IPolyFaceMesh)
Success[out]
True if successful, false if not

Gets the mesh vertex indexes of the specified mesh face.

.NET Syntax

Visual Basic (Declaration) 
Function GetFace( _
   long FaceIndex As System.Integer, _
   long* Corner1Vertex As System.Integer, _
   long* Corner2Vertex As System.Integer, _
   long* Corner3Vertex As System.Integer, _
   long* Corner4Vertex As System.Integer _
) As System.Boolean
C# 
System.bool GetFace( 
   System.int FaceIndex,
   out System.int Corner1Vertex,
   out System.int Corner2Vertex,
   out System.int Corner3Vertex,
   out System.int Corner4Vertex
)
JavaScript 
GetFace( 
   FaceIndex : Number
) : {
   Corner1Vertex : Number,
   Corner2Vertex : Number,
   Corner3Vertex : Number,
   Corner4Vertex : Number,
   Success : Boolean
}
COM native C++ 
HRESULT GetFace( 
   LONG FaceIndex,
   LONG* Corner1Vertex,
   LONG* Corner2Vertex,
   LONG* Corner3Vertex,
   LONG* Corner4Vertex,
   VARIANT_BOOL* Success
) 
C++ 
DSRESULT GetFace( 
   long FaceIndex,
   long* Corner1Vertex,
   long* Corner2Vertex,
   long* Corner3Vertex,
   long* Corner4Vertex,
   bool* Success
) 

Parameters

FaceIndex
Index of the mesh face (see Remarks)
Corner1Vertex[out]
Mesh vertex index of the first corner
Corner2Vertex[out]
Mesh vertex index of the second corner
Corner3Vertex[out]
Mesh vertex index of the third corner
Corner4Vertex[out]
Mesh vertex index of the fourth corner
Success[out] or Return Value
True if successful, false if not

Example

Remarks

Before calling this method, call IPolyFaceMesh::GetFacesCount to determine a valid value for FaceIndex.

Use IPolyFaceMesh::GetVerticesCount and IPolyFaceMesh::GetVertexCoordinate to find the mesh vertex coordinates that correspond to the mesh vertex indexes returned by this method.

 

See Also

Availability

DraftSight V1R1.3


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