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Change Texture on Face in Specified Configuration Example (C#)

This example shows how to change the texture on the selected face in the specified configuration.

//----------------------------------------------------------------------------
// Preconditions:
// 1. Ensure the specified textures exist.
// 2. Open a part or assembly with a Default configuration.
// 3. Select a face.
// 4. Open an Immediate window.
//
// Postconditions:
// 1. Applies texture to the selected face.
// 2. Inspect the Immediate window and the model.
//----------------------------------------------------------------------------
using Microsoft.VisualBasic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using SolidWorks.Interop.sldworks;
using SolidWorks.Interop.swconst;
using System.Runtime.InteropServices;
namespace ChangeTexture_CSharp.csproj
{
    partial class SolidWorksMacro
    {
 
        ModelDoc2 swModel;
        SelectionMgr swSelMgr;
        ModelDocExtension swModelDocExt;
        Face2 face;
        Texture texture;
        bool boolstatus;
        string namStr;
        string configName;
 
        public void Main()
        {
            swModel = (ModelDoc2)swApp.ActiveDoc;
            swSelMgr = (SelectionMgr)swModel.SelectionManager;
            swModelDocExt = swModel.Extension;
 
            configName = "Default";
 
            face = (Face2)swSelMgr.GetSelectedObject6(1, -1);
 
            //Get existing texture on this face
            texture = face.GetTexture(configName);
 
 
            if ((texture != null))
            {
                Debug.Print("Texture before:");
                Debug.Print("Material: " + texture.MaterialName);
                Debug.Print("Granularity: " + texture.ScaleFactor);
                Debug.Print("Angle of rotation: " + texture.Angle);
 
                //Change texture on this face
                texture.Angle = 340;
                texture.ScaleFactor = 25;
                texture.MaterialName = "C:\\Program Files\\SOLIDWORKS Corp\\SOLIDWORKS\\data\\Images\\textures\\plastic\\brushed\\bblue.jpg";
                boolstatus = face.SetTexture(configName, texture);
 
                Debug.Print("");
                Debug.Print("Texture after:");
                Debug.Print("Material: " + texture.MaterialName);
                Debug.Print("Granularity: " + texture.ScaleFactor);
                Debug.Print("Angle of rotation: " + texture.Angle);
 
 
            }
            else
            {
                //If no texture exists on this face, then apply a texture to it
                namStr = "C:\\Program Files\\SOLIDWORKS Corp\\SOLIDWORKS\\data\\Images\\textures\\pattern\\checker2.jpg";
                texture = swModelDocExt.CreateTexture(namStr, 5, 45, false);
                boolstatus = face.SetTexture(configName, texture);
 
                Debug.Print("New texture:");
                Debug.Print("Material: " + texture.MaterialName);
                Debug.Print("Granularity: " + texture.ScaleFactor);
                Debug.Print("Angle of rotation: " + texture.Angle);
 
            }
 
            Debug.Print(texture.GetSystemTextureName(texture.MaterialName.ToString(), out boolstatus));
 
        }
 
 
 
        public SldWorks swApp;
 
    }
}
 

 



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