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Get Body Outline Example (C#)

This example shows how to get the outline of a solid body. This example also creates and inserts a sketch of that outline.

//-----------------------------------------------------
// Preconditions: Open a part document that contains
// at least one solid body.
//
// Postconditions: Processes the body outline curves
// to remove gaps before sketching the outline.
//-----------------------------------------------------
using Microsoft.VisualBasic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using SolidWorks.Interop.sldworks;
using SolidWorks.Interop.swconst;
using System.Runtime.InteropServices;
namespace GetBodyOutline2_CSharp.csproj
{
    
partial class SolidWorksMacro
    {

        
PartDoc swPart;
        
ModelDoc2 swModel;
        
MathVector swMathVector;
        
MathUtility swMathUtility;
        
Modeler swModeler;
        
object dirVar;
        
object[] bVar;
        
DispatchWrapper[] arrBodiesIn = new DispatchWrapper[1];
        
object[] Bodies = new object[1];
        
object curveOut;
        
object topol;
        
object outline;
        
double[] sEva;
        
double[] eEva;
        
double[] sEvaPrev;
        
double[] eEvaPrev;
        
double[] sEvaNext;
        
double[] eEvaNext;
        
double[] dirArr = new double[3];
        
double s;
        
double e;
        
int nCt;
        
int i;
        
int v;
        
bool isClosed;
        
bool isPer;

        
public enum direction
        {
            X = 1,
            Y = 2,
            Z = 3,
            Xminus = 4,
            Yminus = 5,
            Zminus = 6
        }

        
public void Main()
        {
            swPart = (
PartDoc)swApp.ActiveDoc;
            swModel = (
ModelDoc2)swPart;

            

            //Get the bodies in this part
            bVar = (object[])swPart.GetBodies2((int)swBodyType_e.swSolidBody, false);
            
int bdycnt = bVar.GetLength(0);

            
for (i = 0; i < bdycnt; i++)
            {
                Bodies[i] = bVar[i];
                arrBodiesIn[i] =
new DispatchWrapper(Bodies[i]);
            }



            swModeler = (
Modeler)swApp.GetModeler();
            swMathUtility = (
MathUtility)swApp.GetMathUtility();

            
//Create the direction vector
            dirArr[0] = 0;
            dirArr[1] = 0;
            dirArr[2] = 0;

            
direction userDirection = default(direction);
            userDirection =
direction.Y;

            
if (userDirection == direction.X)
            {
                dirArr[0] = 1;
            }
            
else if (userDirection == direction.Xminus)
            {
                dirArr[0] = -1;
            }
            
else if (userDirection == direction.Y)
            {
                dirArr[1] = 1;
            }
            
else if (userDirection == direction.Yminus)
            {
                dirArr[1] = -1;
            }
            
else if (userDirection == direction.Z)
            {
                dirArr[2] = 1;
            }
            
else if (userDirection == direction.Zminus)
            {
                dirArr[2] = -1;
            }

            dirVar = dirArr;

            
//Create a MathVector
            swMathVector = (MathVector)swMathUtility.CreateVector((dirArr));

            
//Get the number of curves in the body outline
            nCt = swModeler.GetBodyOutline2((arrBodiesIn), swMathVector, 0.00001, true, out curveOut, out topol, out outline);
            
Object[] crvOut = (Object[])curveOut;
            
            
//Open a 3D sketch in the part document
            swModel.Insert3DSketch();

            
//Using the end conditions of the curves, create a 2D sketch of each curve
            Curve[] vCurve = null;
            
int newCt = 0;

            
for (i = 0; i <= nCt - 1; i++)
            {
                ((
Curve)crvOut[i]).GetEndParams(out s, out e, out isClosed, out isPer);
                
if (((Curve)crvOut[i]).GetLength3(s, e) > 1E-05)
                {
                    
Array.Resize(ref vCurve, newCt + 1);
                    vCurve[newCt] = (
Curve)crvOut[i];

                    newCt = newCt + 1;
                }
            }

            
double[] sPoints = null;
            
double[] ePoints = null;

            sPoints =
new double[(newCt * 3)];
            ePoints =
new double[(newCt * 3)];

            
for (i = 0; i <= newCt - 1; i++)
            {
                vCurve[i].GetEndParams(
out s, out e, out isClosed, out isPer);
                sEva = (
double[])vCurve[i].Evaluate(s);
                eEva = (
double[])vCurve[i].Evaluate(e);

                
if (i > 0)
                {
                    v = i - 1;
                }
                
else
                {
                    v = newCt - 1;
                }

                vCurve[v].GetEndParams(
out s, out e, out isClosed, out isPer);
                sEvaPrev = (
double[])vCurve[v].Evaluate(s);
                eEvaPrev = (
double[])vCurve[v].Evaluate(e);

                
if (i < newCt - 1)
                {
                    v = i + 1;
                }
                
else
                {
                    v = 0;
                }

                vCurve[v].GetEndParams(
out s, out e, out isClosed, out isPer);
                sEvaNext = (
double[])vCurve[v].Evaluate(s);
                eEvaNext = (
double[])vCurve[v].Evaluate(e);

                sPoints[i * 3] = sEva[0] + 0.5 * (eEvaPrev[0] - sEva[0]);
                sPoints[i * 3 + 1] = sEva[1] + 0.5 * (eEvaPrev[1] - sEva[1]);
                sPoints[i * 3 + 2] = sEva[2] + 0.5 * (eEvaPrev[2] - sEva[2]);

                ePoints[i * 3] = eEva[0] + 0.5 * (sEvaNext[0] - eEva[0]);
                ePoints[i * 3 + 1] = eEva[1] + 0.5 * (sEvaNext[1] - eEva[1]);
                ePoints[i * 3 + 2] = eEva[2] + 0.5 * (sEvaNext[2] - eEva[2]);

                
if (userDirection == direction.X | userDirection == direction.Xminus)
                {
                    sPoints[i * 3] = 0;
                    ePoints[i * 3] = 0;
                }
                
else if (userDirection == direction.Y | userDirection == direction.Yminus)
                {
                    sPoints[i * 3 + 1] = 0;
                    ePoints[i * 3 + 1] = 0;
                }
                
else if (userDirection == direction.Z | userDirection == direction.Zminus)
                {
                    sPoints[i * 3 + 2] = 0;
                    ePoints[i * 3 + 2] = 0;
                }
            }

            
for (i = 0; i <= (newCt * 3) - 1; i += 3)
            {
                swModel.CreateLine2(sPoints[i], sPoints[i + 1], sPoints[i + 2], ePoints[i], ePoints[i + 1], ePoints[i + 2]);
            }

            
//Insert the sketches
            swModel.InsertSketch2(true);
            swModel.ClearSelection2(
true);

        }

        
public SldWorks swApp;

    }
}



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