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SetMaterialPropertyValues Method (IModelDocExtension)

Sets the material property values for this model document.

.NET Syntax

Visual Basic (Declaration) 
Sub SetMaterialPropertyValues( _
   ByVal Material_property_values As System.Object, _
   ByVal Config_opt As System.Integer, _
   ByVal Config_names As System.Object _
) 
Visual Basic (Usage) 
Dim instance As IModelDocExtension
Dim Material_property_values As System.Object
Dim Config_opt As System.Integer
Dim Config_names As System.Object
 
instance.SetMaterialPropertyValues(Material_property_values, Config_opt, Config_names)
C# 
void SetMaterialPropertyValues( 
   System.object Material_property_values,
   System.int Config_opt,
   System.object Config_names
)
C++/CLI 
void SetMaterialPropertyValues( 
&   System.Object^ Material_property_values,
&   System.int Config_opt,
&   System.Object^ Config_names
) 

Parameters

Material_property_values

Array of material property values

Config_opt

Configuration option as defined in swInConfigurationOpts_e

Config_names

Array of configuration names

Remarks

The material property values include color (R,G,B), reflectivity (ambient, diffuse, specular, shininess), transparency, and emission.

The format of Material_property_values is an array of doubles:

 

[ R, G, B, Ambient, Diffuse, Specular, Shininess, Transparency, Emission ]

 

To see a color change, you must:

  1. Specify R, G, and B, each with a value between 0.0 and 1.0, inclusive. (These values are internally multiplied by 255.0 to determine the RGB color.)
  2. Specify the reflectivity properties (Diffuse, Specular, Shininess (1.0 - Specular spread/Blurriness)), each with a value greater than 0.0 and less than or equal to 1.0.
  3. Specify Ambient, Transparency and Emission, each with a value between 0.0 and 1.0, inclusive.
  4. Refresh the graphics area after calling this method.
 

See Also

Availability

SOLIDWORKS 2004 FCS, Revision Number 12.0


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