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RevolveEntitiesToSolidByObject Method (ISketchManager)
[out]
Array of IRevolves

Revolves the specified entities into a solid using the specified axis and angle of revolution.

.NET Syntax

Visual Basic (Declaration) 
Function RevolveEntitiesToSolidByObject( _
   const dsObjectPtrArray& EntitiesArray As System.Object, _
   const dsObjectPtrArray& RevolveObjectArray As System.Object, _
   double RevolutionAngle As System.Double _
) As System.Object
C# 
System.object RevolveEntitiesToSolidByObject( 
   System.object EntitiesArray,
   System.object RevolveObjectArray,
   System.double RevolutionAngle
)
JavaScript 
RevolveEntitiesToSolidByObject( 
   EntitiesArray : Array,
   RevolveObjectArray : Array,
   RevolutionAngle : Number
) : dsObject
COM native C++ 
HRESULT RevolveEntitiesToSolidByObject( 
   VARIANT EntitiesArray,
   VARIANT RevolveObjectArray,
   DOUBLE RevolutionAngle,
   VARIANT*RevolveArray 
) 
C++ 
DSRESULT RevolveEntitiesToSolidByObject( 
   const dsObjectPtrArray& EntitiesArray,
   const dsObjectPtrArray& RevolveObjectArray,
   double RevolutionAngle,
   VARIANT*RevolveArray 
) 

Parameters

EntitiesArray
Array of entities to revolve
RevolveObjectArray
Array of one entity that determines the axis of revolution
RevolutionAngle
Angle of revolution in radians; default is 6.283 (360 degrees)
[out] or Return Value
Array of IRevolves

Example

Remarks

See the 3D Modeling > Creating Solids > Creating 3D Solids by Revolving 2D Entities Around an Axis topic in the DraftSight (Premium & Enterprise Plus) user-interface help.
 

See Also

Availability

DraftSight 2020 SP0


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