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Loft Features

... loft entities: End conditions Normal to profile and Direction vector Guide curves Profile

Parts and Features > Features > FeatureWorks > Recognizing Different Entities > Lofts

Orientation/Twist Type - Follow Path

Profiles always maintain a normal to the path...The normal of the plane, the Z-axis, is the...The normal of the plane, the Z-axis, is the

Parts and Features > Features > Sweeps > Sweeps Options

Wrap Feature

The sketch plane must be tangent to the face, allowing the face normal and the sketch normal to be parallel at the closest point...For a plane, the pull direction is normal to the plane...To wrap the sketch normal to the sketch plane, leave Pull Direction blank

Parts and Features > Features > Wrap

Rib PropertyManager

Normal to Sketch...Creates the rib extrusion normal to the sketch...Creates a rib that extends the sketch contours normal to the direction of the sketch until they meet a boundary

Parts and Features > Features > Ribs

Orientation/Twist Control Option

Select Keep normal constant and the section remains parallel to the beginning section at all times...Select Twist Along Path With Normal Constant to keep the section parallel to the beginning section as it twists along the path

Parts and Features > Features > Sweeps > Sweeps Options

Loft with Start and End Constraints

Normal to Profile...Applies a tangency constraint normal to the start or end profile...Set the Draft angle to add draft at the start or end profile (available with Direction Vector or Normal to Profile selected...

Parts and Features > Features > Lofts

Radiate Surface

The arrow in the graphics area points normal to the selected reference, but the surface radiates parallel to the selected reference

Parts and Features > Features > Surfaces > Surface Features

Loft PropertyManager

Applies a tangency constraint normal to the start or end profile...Draft angle (Available with Direction Vector or Normal to Profile selected for Start or End constraint...Applies a tangency constraint normal to the plane of the guide curve

Parts and Features > Features > Lofts

Dome

Click Direction , and select a direction vector from the graphics area to extrude the dome in a direction other than normal to the face...Continuous dome, the shape rises normal to the edges of the polygon

Parts and Features > Features > Domes

Sweep PropertyManager

direction to which the tool body remains perpendicular, for example, the normal to the planar end face of a cylinder...Aligns the profile normal to the path...Create the sweep normal to the path at the start

Parts and Features > Features > Sweeps

Freeform PropertyManager

Orients the triad normal to the surface before the drag...Orients the triad parallel to the direction of a normal line created by three points on the control curve...Displays the curvature of the surface along the curve normal to the surface

Parts and Features > Features > Freeforms

Hole Series (First Part) PropertyManager

... for the fastener. Fit. Select a fit for the fastener: Close, Normal, or Loose. Options The Options ...

Parts and Features > Features > Holes > Hole Series

Fillet Surface

... on a surface. Click Reverse Face Normal for a face set to reverse the fillet direction. You cannot ...

Parts and Features > Features > Surfaces > Surface Controls

Loft with Centerline

. The sketch planes of all the intermediate sections are normal...to the centerline. The centerline can...

Parts and Features > Features > Lofts

Deform Point Examples

The pull direction is normal to the face...Using a point on a vertex is a predictable way to locate the deform when the normal to adjacent faces is the desired pull direction...If the point you select is on a plane, the pull direction is normal to the plane

Parts and Features > Features > Deform > Deform Point

Boundary PropertyManager

Normal to Profile. (Available when the curves are not attaching a boundary feature to existing geometry.) Applies a tangency constraint normal to the...The boundary feature is tangent to the selected linear edge or axis, or to the normal of a selected face or plane

Parts and Features > Features > Boundary

Lip/Groove PropertyManager

If all the selected faces on which to create the lip and groove are planar and have the same normal, the default direction is normal to the planar

Parts and Features > Features > Fastening

Interactive Feature Recognition Selections

Recognize ribs that are extruded using Normal to Sketch as the Extrusion direction...Select the face (on the rib) that was used to create the normal to sketch rib

Parts and Features > Features > FeatureWorks > Recognition Types

Overview of FeatureWorks

Ribs: extruded parallel to sketch, extruded normal to sketch, and ribs with negative draft. Draft

Parts and Features > Features > FeatureWorks

Extrude PropertyManager

Select a direction vector in the graphics area to extrude the sketch in a direction other than normal to sketch profile...Normal cut (Sheet metal cut extrudes only...Ensures that the cut is created normal to the sheet metal thickness for folded sheet metal parts

Parts and Features > Features > Extrudes

Hole Series (Middle Parts) PropertyManager

... for the fastener. Fit. Select a fit for the fastener: Close, Normal, or Loose. Sizing options vary ...

Parts and Features > Features > Holes > Hole Series

Hole Series (Last Part) PropertyManager

... for the fastener. Fit. Select a fit for the fastener: Close, Normal, or Loose. Component List . ...

Parts and Features > Features > Holes > Hole Series

Move/Copy Bodies

Places the bodies so the normal or axis vectors for the selected faces point in the same direction...Places the bodies so the normal or axis vectors for the selected faces point in opposite directions

Parts and Features > Features > Tools for Features > Manipulation of Features

Deform Point Options

if you select a plane or planar face, the direction is normal to the plane or face...The Deform direction is normal to the face at the selected point...sketch line, normal to a plane or planar face, or following two points or vertices

Parts and Features > Features > Deform > Deform Point

Sweep Overview

OK . Sweep preview Orientation/twist Type: Keep normal constant Orientation/twist Type: Follow path

Parts and Features > Features > Sweeps