Decals Illumination PropertyManager
Choose the response of the decal to illumination. Choose Use
underlying material, or select a different material for the decal.
Constant |
Mirror |
Anisotropic |
Matte |
Conductor |
Circular Anisotropic |
Plastic |
Translucent |
Woven Anisotropic |
Metal |
Translucent Plastic |
Multi-layer Paint |
Accurate reflections (slower).
Option for metal materials.
For categories other than Use underlying
material, sliders and options are displayed that apply to the selected
type of material, including:
Ambient |
Glossy |
Index of refraction |
Diffuse |
Roughness |
Sampling rate |
Specular |
Reflectivity |
Transparency |
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|
Translucency |
For anisotropic materials, the following additional properties are available:
Floor height |
Cylinder distance |
Bias |
For metal materials, the following additional properties are available:
Mix |
Scale |
Metallic flake material |
Roughness |
Amplitude |
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Dynamic help. Expanded tooltips
explain each property, illustrate the range of effects, and list any dependencies.