Freeform
The freeform feature modifies faces of surface or solid bodies. You 
 can modify only one face at a time and the face can have any number of 
 sides. Designers have direct, interactive control of deformations by creating 
 control curves and control points, then pushing and pulling the control 
 points to modify the face. Use the triad to constrain the push or pull 
 direction.
 You can create a four-sided face by projecting 
 a sketch using split 
 lines onto any face. The more rectangular a face is, the more 
 symmetrical the results are. This functionality is particularly useful 
 when you use freeform to smooth out wrinkles in surfaces.
 You can create a four-sided face by projecting 
 a sketch using split 
 lines onto any face. The more rectangular a face is, the more 
 symmetrical the results are. This functionality is particularly useful 
 when you use freeform to smooth out wrinkles in surfaces.
Freeform gives you more direct control compared to deform features. 
 Freeform meets the needs of consumer product designers who create curvilinear 
 designs.
 Freeform features do not affect model topology 
 because they do not create additional faces.
 Freeform features do not affect model topology 
 because they do not create additional faces.
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| Fishing rod handle - no grip | Grip created using the freeform feature | 
To create a freeform feature:
	
	- Open a part to which you want to add the freeform. 
It might be helpful to have a reference sketch 
 curve or a sketch picture to base the freeform on. The image shows a reference 
 sketch curve created from a sketch picture.
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| Reference sketch curve | 
	
	- Click Freeform 
  (Features toolbar) or Insert, 
 Features, Freeform. (Features toolbar) or Insert, 
 Features, Freeform.
 
- Set the options in the PropertyManager: 
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	Select a face to modify. Click to set the Continuity callouts, which control the 
 relation of the modified face to the original face before you modify it 
 (along the selected boundary.
		
		Contact. 
 Maintains contact along the original boundary. Tangency and curvature 
 are not maintained.Tangent. 
 Maintains the tangency along the original boundary. For example, if the 
 face originally made an angle of 10° 
 where it meets the boundary, the angle is maintained after you modify 
 the face.Curvature. 
 Maintains the curvature of the original boundary. For example, if the 
 face originally had a normal radius of curvature of 10 meters with a plane 
 along the boundary, that same radius is maintained after you modify the 
 face.Moveable. 
 The original boundary is moveable but original tangency is not maintained. 
 You can drag and modify the boundary using control points just like you 
 can modify the face. Select a boundary handle or point and drag to move 
 it. Moveable/Tangent. 
 The original boundary is moveable and it maintains its original tangency 
 parallel to the original face. You can drag and modify it using control 
 points like you can modify the face.  Select 
 a boundary handle or point and drag to move it.  | 
 Continuity callouts (one per 
 side) | 
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	Add control curves. | 
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	Add control points to the control curves. Use 
 the grid lines to help match the points. | 
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	Adjust the display by adding transparency, zebra 
 stripes, etc. This does not affect anything in the model itself. |   | 
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	Select a control curve and use the triad to drag 
 the control points to modify the face. | 
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| Final feature | 
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	- Click  . .